Page 1 of 2
Turret sound annoyance
Posted: Fri Oct 03, 2008 12:48 am
by patto
when you have a turret and control it to shoot with, the sound of it firing is so loud.
at least twice as loud as the normal sound of gameplay.
also another turret annoyance is now and then its crosshair will jerk to the right and take a second to drift back to where it was shooting.
Posted: Fri Oct 03, 2008 12:49 am
by Pox
I get the second issue too, every now and again the turret seems to instantly turn 180 degrees and then rotate clockwise back to the front. The crosshair moves too.
Posted: Fri Oct 03, 2008 12:52 am
by patto
yeah i meant that. the turret itself moves so you're shooting at things to the right for a second.
Posted: Fri Oct 03, 2008 2:51 am
by IronWill
Same issues : sound is going very loud (very bad issue) and the turret suddently aims to the left or right... Really bad when manoeuvering flamethrower turret.
Posted: Fri Oct 03, 2008 4:57 am
by The GoldFish
Yeah the control twitches have been around since Darwinia I think, where it would often twitch on the world map. Obviously, this is very bad if you're controlling a flame or rocket turret...
Anyway, it may be possible to ghost a sound file over the top of the existing one to tone down the volume... (ie a cheap hack, not really a solution but may make your life a little easier until the day there's a better solution for you)
Posted: Fri Oct 03, 2008 1:01 pm
by zach
That would be a very cheap hack indeed. And one you could perform without resorting to changing the actual sound files.
sounds.txtCode: Select all
[...]
# =========================================================
BUILDING GunTurret
EVENT FireShell
SOUNDNAME turretfire
SOURCETYPE 1
POSITIONTYPE 2
INSTANCETYPE 0
LOOPTYPE 0
TEAMMATCHTYPE 0
MINDISTANCE 91.92
VOLUME PARAMETER TypeFixedValue 10.00 UpdateOncePerLoop
FREQUENCY PARAMETER TypeRangedRandom 0.94 1.16 0.00 UpdateOncePerLoop
END
[...]
EVENT FireFlame
SOUNDNAME flameturretfire
SOURCETYPE 1
POSITIONTYPE 1
INSTANCETYPE 0
LOOPTYPE 0
TEAMMATCHTYPE 0
MINDISTANCE 100.00
VOLUME PARAMETER TypeFixedValue 10.00 UpdateConstantly
FREQUENCY PARAMETER TypeRangedRandom 0.92 1.55 0.00 UpdateOncePerLoop
END
[...]
I think that would leave you with no turretsound (ie. too low to hear) when you're
not manning the turret.
This might be solvable through means of TypeRangedRandom or TypeLinked, but I have no idea how to use those.
Posted: Thu Oct 16, 2008 5:58 pm
by patto
ok, the jerk problem was fixed in 1.1.0 but the very loud turret annoyance still exists.
Posted: Fri Oct 17, 2008 4:30 am
by allen
yes I always reach to turn my speakers down when I manually control a turret. Before this action became second nature to me I would jump and wince...awful.
Posted: Sun Oct 19, 2008 5:05 pm
by Jazz Ad
It wouldn't be too hard to implement a somewhat mutedturret sound when you directly control it, would it ?
Posted: Sun Oct 19, 2008 6:21 pm
by Johnis
the sound is great.

Posted: Sun Oct 19, 2008 7:50 pm
by RabidZombie
I don't think anyone has ever complained before...
Although I have to agree, it is a tad loud.
Posted: Thu Apr 01, 2010 6:06 am
by blaster339
ugh.... there's nthing wrong
I mean look in real life machine guns are loud....are you even thinking??????
Edit:If your annoyed just shut the speaker off
Posted: Thu Apr 01, 2010 11:56 am
by Phelanpt
Look at the dates in the posts before you reply to them.
Posted: Thu Apr 01, 2010 1:44 pm
by blaster339
don't care bout that LOL
be greatful
Posted: Thu Apr 01, 2010 2:58 pm
by bert_the_turtle
blaster339 wrote:don't care bout that LOL
We see that. You should care. That's why he posted. I use easy words. Just for you.
Less patronizing: On this forum, we don't like it if people 'bump' old threads. If you have a super new insight into an old topic, of course you are free to post it. But you haven't, so you should let old threads alone. Nobody is going to pick up the discussion again, because either they don't feel like rereading the topic to get into it again or because they feel everything that can be said has already be said. Most people will just be annoyed.