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[bug] unusable spawn point

Posted: Thu Oct 02, 2008 4:18 pm
by mikkelet
In the Domination map Leap of faith, is there a spawn piont which you can't use at one of the islands. The multiwinians simply can't access it because of power wall.
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as you see the green MWs can't get into the last holding..

another bug is: when some of the multiwinians leaves the jumping platform, they ignite o.O
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at some other islands, they ignite wehn they land!

Posted: Thu Oct 02, 2008 5:05 pm
by MrBunsy
They appear to be using the spawn fine? And I'd always assumed that the fire was actually deliberate.

Posted: Thu Oct 02, 2008 5:21 pm
by martin
No one is manning the bottom left corner of the spawn point, and it looks like they can't get to it.

edit:: the point they are not manning is half off screen, a better picture would be nice :P

Posted: Thu Oct 02, 2008 5:23 pm
by Donat
The silver wall lights multwinians on fire, if they hit it, pass though it, touch it, are against it, They light on fire. Thsuly some times when their in the air or land they catch.

And yes, i fail to see how their not using the spawn.

Posted: Thu Oct 02, 2008 5:33 pm
by xander
martin wrote:No one is manning the bottom left corner of the spawn point, and it looks like they can't get to it.

edit:: the point they are not manning is half off screen, a better picture would be nice :P

But it only takes three DGs to man a spawn point, thus the spawn is working just fine, no?

xander

Posted: Thu Oct 02, 2008 6:22 pm
by martin
Yes, but I would still consider it a bug - I doubt the devs intended that the spawn was *slightly* easier to capture because on point was unmanned :P

Posted: Thu Oct 02, 2008 6:28 pm
by The GoldFish
Plus DGs may still try and man the point.

Posted: Mon Oct 13, 2008 9:53 pm
by Moleculor
Yes, this is definitely a bug. I noticed it too, earlier, and it makes that spawn point harder to hold, and... this might be a sign of me being crazy, but without all the points being controlled on the spawn point, doesn't it spawn fewer MWGs?