Something I would really love you to integrate into Mulitwinia and all of your games for that matter is a settings option allowing you to adjust the sound level. I wanted to listen to a podcast yesterday while giving the other part of my brain and my eyes and hands something fun and interesting to do by playing Multiwinia at the same time. But even with the podcast turned up to maximum with its own separate individual volume I couldn't hear over the game sounds. I've wanted to play Darwinia before while listening to my own music before and encountering the same frustration.
Most games have that feature and I would love for your games to as well to give me that flexibility and freedom. Hopefully that kind of thing shouldn't be too hard to program and patch?
The other thing I noticed was that when you earn a squad via a crate they have the same controls as in Darwinia but I suddenly found that counter-intuitive since you need to left-click to order them to move whereas for everything else you're using right-clicks for movement orders in Multiwinia. I think that's accurate. You might want to change that.
Thanks.
Adjustable sound levels and one other thing
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RagingLion
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- The GoldFish
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Re: Adjustable sound levels and one other thing
The volume thing is already in the next patch or something I think?
"Just a heads up, since there have been a lot of requests for it, a volume control has been added to the game and will be in a coming patch." - Icepick in the planned future patches thread.
Secondly, wrt Squads, I agree on principal, however you seem to be missing a key fact; change it to what? That's always been the issue.
"Just a heads up, since there have been a lot of requests for it, a volume control has been added to the game and will be in a coming patch." - Icepick in the planned future patches thread.
RagingLion wrote:The other thing I noticed was that when you earn a squad via a crate they have the same controls as in Darwinia but I suddenly found that counter-intuitive since you need to left-click to order them to move whereas for everything else you're using right-clicks for movement orders in Multiwinia. I think that's accurate. You might want to change that.
Secondly, wrt Squads, I agree on principal, however you seem to be missing a key fact; change it to what? That's always been the issue.
Hmm, how about;
Just my thoughts. I find the existing ones quite usable, though admittedly a bit counter-intuitive when starting out.
Code: Select all
right click -> move
right hold + left click -> grenades
left hold -> lasersJust my thoughts. I find the existing ones quite usable, though admittedly a bit counter-intuitive when starting out.
zanzer7 wrote:Hmm, how about;Code: Select all
right click -> move
left hold + right click -> grenades
left hold -> lasers
Just my thoughts. I find the existing ones quite usable, though admittedly a bit counter-intuitive when starting out.
Fixed that for you. ;)
xander
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Well, does that mean you want to change the way turrets work too?
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
The GoldFish wrote:Well, does that mean you want to change the way turrets work too?
No. I see no reason to. Use the LMB to fire (both squads and turrets), and use RMB to move (squads, engineers, officers, DGs, &c.). Every unit in the game that can move, aside from the squad, uses the RMB to move. Squads are inconsistent. zanzer7's scheme makes sense -- just flip the buttons around.
xander
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Code: Select all
#normal controls
#LeftButtonPressed = mouse left pressed
#LeftButtonDown = mouse left down
#UnitPrimaryFireTarget = mouse right pressed
#UnitSecondaryFireTarget = mouse left down && mouse right pressed
#CRAZY ASS INVERTO-CONTROLS
LeftButtonPressed = mouse right pressed
LeftButtonDown = mouse right down
UnitPrimaryFireTarget = mouse left pressed
UnitSecondaryFireTarget = mouse right down && mouse left pressed
Copy paste into a keyboards file, tada. I don't think there's any other issues with this since squads are the only units who use these controls. Also turns out turrets use both lmb and rmb to fire. This might break them to only use one button, I have no idea, but I don't actually want this. EXPLORE!
But that would flip around the way that all units function. Right now, squads are the only mobile unit that moves with a left-click. That seems unintuitive to me, no? Every other unit that can move moves with a right click. Why doesn't it make sense to have squads move with a right click, like every other unit, and fire with a left click? And what do turrets even have to do with it?
xander
xander
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RabidZombie
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xander wrote:But that would flip around the way that all units function. Right now, squads are the only mobile unit that moves with a left-click. That seems unintuitive to me, no? Every other unit that can move moves with a right click. Why doesn't it make sense to have squads move with a right click, like every other unit, and fire with a left click? And what do turrets even have to do with it?
xander
I don't think there's any other issues with this since squads are the only units who use these controls.
Re: Adjustable sound levels and one other thing
Icepick has already confirmed it for the next version.RagingLion wrote:Something I would really love you to integrate into Mulitwinia and all of your games for that matter is a settings option allowing you to adjust the sound level. I wanted to listen to a podcast yesterday while giving the other part of my brain and my eyes and hands something fun and interesting to do by playing Multiwinia at the same time. But even with the podcast turned up to maximum with its own separate individual volume I couldn't hear over the game sounds. I've wanted to play Darwinia before while listening to my own music before and encountering the same frustration.
Last edited by NeatNit on Wed Oct 01, 2008 5:55 pm, edited 1 time in total.
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RabidZombie
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