Jigsy's "wonderful" (Or not so.) ideas.

Post your ideas on where the future evolution of Multiwinia should lead

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JigsWithoutWoodstock
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Jigsy's "wonderful" (Or not so.) ideas.

Postby JigsWithoutWoodstock » Fri Sep 26, 2008 12:33 am

I. Smarter A.I. for gunturrets, flameturrets and rocketturrets. Because it's kind of annoying having my own troops shot at/toasted because of in the way spawn points 'n' stuff. (And the flameturrets continue toasting someone even when they're on fire ...)

II. Small idea for the nukes, how about any surviving Multiwinians that were like near the blast radius (And I mean close to it!) but survived, suffering from radiation sickness. (E.g. Their condition deteriorates over time and then they eventually die. -- Maybe they could infect others like the plague?)

III. How about the ability to put turrets near your allies spawn points? (Seeing as you have to distance them quite a bit?)

IV. Flames/grenades/rockets don't kill those with shields?


Comments/flames/other ideas welcome. :3
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Postby allen » Fri Sep 26, 2008 3:50 am

I agree with suggestion 4. suggestion 2 is just unnecessary. the nukes are strong enough as it is, please like you said yourself its just like the plague but its happening to them and not you. MW's are too easy to kill anyways so the eventually die thing just seems unnecessary.

as for number 3 i think it should be fair to place turrets ON peoples spawn points. If you get close enough where you are able to set up and man a turret on someones point you should be rewarded for that. but only on rocket riot/blitz/assault

and the turrets are fine, almost too powerful at times. and since you can control them yourself there really is no need for smarter AI. It would make turrets harder to take over. are you leaving them unattended? like, no MW formations or anything near the area? i never leave me turret alone without a couple of formations to back it up during a swarm. and spare MWs to man it in case some die
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Postby PegasusJF » Fri Sep 26, 2008 8:22 am

I don't think that one can spread raditation sickness without the radiation that caused it.
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Postby Pox » Fri Sep 26, 2008 8:51 am

Yeah, if we were being realistic, radiation sickness doesn't spread... and it would be rubbish in the game if it did, as that would be a LOT of dgs with plague, enough to devastate the entire team to the point of having no hope... nukes are fine how they are now.
And about the turrets, I thought you could place them anywhere!? I've been placing turrets in the middle of my groups of DGs attacking enemy spawn points for ages now...
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Postby bert_the_turtle » Fri Sep 26, 2008 9:00 am

I disagree with point 4. Every move should have a countermove. Those are shields, not invulnerability.

Also, it's the fun about flame turrets that they'll happily roast your own troops if they find an enemy in the wrong position. You just have to be very careful how you place them (NOT near your spawn points and NOT behind other turrets).
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Postby Xocrates » Fri Sep 26, 2008 9:01 am

Pox wrote:And about the turrets, I thought you could place them anywhere!? I've been placing turrets in the middle of my groups of DGs attacking enemy spawn points for ages now...


There is a minimum distance you need to place them from enemy (or other team?) occupied spawn points.
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Postby xander » Fri Sep 26, 2008 3:20 pm

bert_the_turtle wrote:I disagree with point 4. Every move should have a countermove. Those are shields, not invulnerability.

Also, it's the fun about flame turrets that they'll happily roast your own troops if they find an enemy in the wrong position. You just have to be very careful how you place them (NOT near your spawn points and NOT behind other turrets).

I like to put them near forests. It increases the effective range dramatically. ;)

xander

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