Pitch your Power-up idea!

Post your ideas on where the future evolution of Multiwinia should lead

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Hawkb
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Postby Hawkb » Fri Sep 26, 2008 8:55 am

I'd propose the following, some might be pure fantasy though :D
Sign from Heaven: Something in the sky causes all Multiwinians to pray for a few seconds, stopping most action on the battlefield for a while.
Sore Feet: The opposite of Hot Feet, causes to slow down some enemy Multiwinians.
Mobile Spawn Point: Allows you to convert one armour into an extra (but destroyable) spawn point operated by Multiwinians.
Collateral Damage: Explodes your Multiwinians in a certain area, killing everything near them. (Can you see the fun when someone opens a randomiser? :P )
Virus Trainer: Allows you to upgrade one Multiwinian to a Virus Trainer, enabling him to control and convert Virii.
Artillery Turret: Long range turret firing grenade-like shells, but useless for nearby enemies.
Trojan Horse: Makes an armour temporarly invisible, so you can sneak in Multiwinians in enemey territory (hence the name :P)
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xyzyxx
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Postby xyzyxx » Fri Sep 26, 2008 12:20 pm

Hawkb wrote:Artillery Turret: Long range turret firing grenade-like shells, but useless for nearby enemies.
Mortar turret! That might be a cool idea.
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IronWill
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Some new ideas

Postby IronWill » Fri Sep 26, 2008 12:45 pm

MW officers are the key in managing your strategy all along a game party.

This is why we really NEED that power up :

High treason : set up an ennemy DWian as officer and control its orders for once only. If you chose an already promoted officer then you can just change its orders. The opponent may see the change but receives no alarm, so if he does not pay attention you can reroute a part of his army ;). The officer is still under opponent's control and his orders may be fixed by the opponent as soon as he spots what you did.


(I also liked the following ideas from other players:
- firewall (or shielding wall)
- freeze (selected units cannot moove anymore but can respond to attacks))
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The GoldFish
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Postby The GoldFish » Fri Sep 26, 2008 12:54 pm

Ooh, I didn't see freeze, that could be good; freezes all DGs in a selected area, making them unable to move or attack, but also making them invulnreble - choose whether to use it to hold up an enemy attack, or to protect your units from an impending crate attack. Variety!
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Postby Lobosolitario » Fri Sep 26, 2008 1:00 pm

Booster: Increase the effect of the next powerup you use. Alternatively it could increase the effect of the next powerup activated by anyone/any crate. May instantly activate on opening the crate (cue everyone firing nukes), or be storable for later use.

The giant multiwinian also sounds great :D
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Postby bert_the_turtle » Fri Sep 26, 2008 1:14 pm

But would they be named Godzillinian or Darzilla?
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Miktor
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Postby Miktor » Fri Sep 26, 2008 1:14 pm

I got a simple idea. The double ranged laser. You choose the area of effect, and the DG's in it will get doubled the range of their lasers.
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Postby zach » Fri Sep 26, 2008 1:45 pm

tl;dr'ing this thread, I got an idea from a screenshot of NukeLord's map (and inspired by Miktor's idea).

Sniper: works a bit like a squad, or (if possible) promote a multiwinian like it was an officer.
Shoots every three seconds, for 30 seconds.

Not really thought this through.
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Lobosolitario
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Postby Lobosolitario » Fri Sep 26, 2008 2:54 pm

I was thinking along similar lines.

Sniperwinians: Increased firing range, but no grenade throwing/rocket firing ability. This could either spawn a set amount of special multiwinians, affect your whole force like Rocketwinians or allow you to convert a set number of multiwinians to sniperwinians.

Grenadinians: No laser, increased grenade throwing chance. Spawns a set amount or allow you to convert a set number of multiwinians to grenadinians. Affected by Rocketwinians powerup.

Flamerwinians: Multiwinians with flamethrowers! To make this even remotely balanced, they should probably explode like a napalm strike on death and not be flame resistant themselves. Spawn a set amount or allow you to convert a set number of multiwinians to flamerwinians.

And on a separate track...

Shaman: Spawn a shaman. A rogue shaman riding a Soul Destroyer and wielding powerful viral magic proceeds to lay the smack down on your enemies. Or you. Or everyone. (Unless shamans are being reserved for a future sequel of Darwinia, in which case this one would be out).

Crate Monster: The crate sprouts legs and big teeth, and proceeds to munch on any multiwinians that go near it.
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Postby JigsWithoutWoodstock » Fri Sep 26, 2008 4:13 pm

Seeing as there's already instant Triffids, how about the ability to place them anywhere also.
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Postby xyzyxx » Fri Sep 26, 2008 5:00 pm

Lobosolitario wrote:Mimic: The crate sprouts legs and big teeth, and proceeds to munch on any multiwinians that go near it.
Fix'd
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Hawkb
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Postby Hawkb » Fri Sep 26, 2008 6:49 pm

What about:
Peacewinians: Opposite to Evilwinians, these guys stand around and plants trees for your fiery fun :twisted:
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Miktor
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Postby Miktor » Fri Sep 26, 2008 7:02 pm

zanzer7 wrote:tl;dr'ing this thread, I got an idea from a screenshot of NukeLord's map (and inspired by Miktor's idea).

Sniper: works a bit like a squad, or (if possible) promote a multiwinian like it was an officer.
Shoots every three seconds, for 30 seconds.

Not really thought this through.
Image

Well, thought of that too, but at a fire rate of that, it'll only be able to shoot 10 darwinians. That won't be effective unless it's assault, or just against turrets?
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Kuth
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Re: Some new ideas

Postby Kuth » Fri Sep 26, 2008 8:55 pm

IronWill wrote:- freeze (selected units cannot moove anymore but can respond to attacks))


Um, my powerup wouldn't even do that:

Petrification = Anything in that area immediately freezes and can no longer move. Ever. It effects only those darwinians/armors/turrets, and they can be destroyed. Darwinians frozen in a capture point are still considered to be holding it, but cannot fire back or launch grenades. Frozen Darwinians are not affected by area-effect items like plauge, but can be eaten by dark trees / egg creatures.
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Postby skull13 » Fri Sep 26, 2008 10:08 pm

Orbital Bombardment: A less powerful strike weapon, it fires god knows how many lasers at a fixed point. Preferably, if there are MWGs in the area, the shots should hit them. (The meteors have good aim, so hopefully this isn't hard)

Wallbuster: Creates a wallbuster at a specified location. (Assuming there are walls in the level)

Walls: Allows the player to place a random shape of walls, (sorta like tetris pieces) anywhere on the map.

(This may be stupid, but darn if it wouldn't be funny:)

Mega-Randomizer: Map-wide randomizer

Commando: Squad armed with airstrikes

Rocketeers: Squad armed with rockets.

Artillery cannon: Uses the same model as those crane/cannon things in Darwinia, can fire grenades across the map, but very slow fire rate, destructible.

This one is missing:

Magical Forest spawn: Allows you to spawn a magic forest anywhere.

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