Page 11 of 15
Posted: Thu Jan 15, 2009 7:01 am
by NeatNit
All we did was take 5 bad crates...

Posted: Fri Jan 16, 2009 1:12 am
by Major Cooke
XD
Idk, a sort of miniature game mode within itself... Only acquirable when the check box for "Enable Apocalyptica" is true.
Posted: Fri Jan 16, 2009 10:56 pm
by Krion112
Freezer: gives any flame turret the ability to turn anything into a snowman, via a blue flame, and any enemies frozen will eventually thaw, but have 1 to 10 hits (unless it's a soul detroyer, then it's super resistent to freezing, and when it does freeze, turns cold blue (as well as all other virus units, except virii) and falls out of the sky and blows up into a whole bunch of chunks )
Posted: Sat Jan 17, 2009 8:12 am
by Major Cooke
More like frozen steam if anything?
Posted: Sat Jan 17, 2009 11:25 am
by Xocrates
Major Cooke wrote:frozen steam
I loled.
Posted: Sat Jan 17, 2009 5:27 pm
by xander
Major Cooke wrote:More like frozen steam if anything?
Wouldn't that just be water?
xander
Posted: Sat Jan 17, 2009 5:34 pm
by NeatNit
More like ice.
Posted: Sun Jan 18, 2009 12:08 am
by Phelanpt
Isn't that one way of making artificial snow?
Posted: Sun Jan 18, 2009 12:54 pm
by NeatNit
Actually I think that's the way nature makes snow.
Posted: Mon Jan 19, 2009 2:50 am
by Major Cooke
Ohay, works eh? (probably not)
Posted: Sun Feb 01, 2009 9:14 am
by eos
I don't know if someone already suggested this but:
minefield: allows you to lace an area of the map with high explosives. Any units crossing through here will be killed or seriously nerfed.
Actually, this gives me another idea:
tripwire: If a unit passes through this area, an airstrike is summoned secretly (ie, the markers don't appear)
Posted: Sun Feb 01, 2009 9:32 am
by Feud
Haven't paid much attention to this thread, but I like the mine field idea.
The problem is though, when you have so many MG's you could just march them right through the middle and clear a path pretty quick.
Posted: Sun Feb 01, 2009 9:43 am
by eos
Feud wrote:Haven't paid much attention to this thread, but I like the mine field idea.
The problem is though, when you have so many MG's you could just march them right through the middle and clear a path pretty quick.
True, true. And now I think about it, isn't the ants nest basically a living minefield with a center point?

Posted: Tue Feb 10, 2009 3:51 pm
by Major Cooke
Another idea:
Subversion strike - Like an airstrike, but instead of explosives/napalm, they drop grenades that send team-colored shockwaves and convert all who are caught in it to that team. The multiwinians will not treat the airstrike calling 'nades as a threat, only the aircrafts.
Subversion explosives - Temporarily allows a select few of your multiwinians to fire grenades that act as "subnades" (see above), and they fire them much more frequently. Same for Rocketwinians.
Yes, I love subversion.
Edit: Eos, they don't explode with napalm covering the area. =( (That'd be funny, shoot an ant and it throws napalm... LOL)
Posted: Tue Feb 10, 2009 5:16 pm
by Mas Tnega
Holo Reinforcements - Like reinforcements, only it can appear in impossible locations and the MWs that come from it have a 30 second life span and their only ability is movement by instruction. Everything else will view them as normal MWs, but can't kill them.