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- Major Cooke
- level4
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- Joined: Mon Apr 03, 2006 1:35 am
Freezer: gives any flame turret the ability to turn anything into a snowman, via a blue flame, and any enemies frozen will eventually thaw, but have 1 to 10 hits (unless it's a soul detroyer, then it's super resistent to freezing, and when it does freeze, turns cold blue (as well as all other virus units, except virii) and falls out of the sky and blows up into a whole bunch of chunks )
- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
- eos
- level2
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I don't know if someone already suggested this but:
minefield: allows you to lace an area of the map with high explosives. Any units crossing through here will be killed or seriously nerfed.
Actually, this gives me another idea:
tripwire: If a unit passes through this area, an airstrike is summoned secretly (ie, the markers don't appear)
minefield: allows you to lace an area of the map with high explosives. Any units crossing through here will be killed or seriously nerfed.
Actually, this gives me another idea:
tripwire: If a unit passes through this area, an airstrike is summoned secretly (ie, the markers don't appear)
- eos
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Feud wrote:Haven't paid much attention to this thread, but I like the mine field idea.
The problem is though, when you have so many MG's you could just march them right through the middle and clear a path pretty quick.
True, true. And now I think about it, isn't the ants nest basically a living minefield with a center point?
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- Major Cooke
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- Joined: Mon Apr 03, 2006 1:35 am
Another idea:
Subversion strike - Like an airstrike, but instead of explosives/napalm, they drop grenades that send team-colored shockwaves and convert all who are caught in it to that team. The multiwinians will not treat the airstrike calling 'nades as a threat, only the aircrafts.
Subversion explosives - Temporarily allows a select few of your multiwinians to fire grenades that act as "subnades" (see above), and they fire them much more frequently. Same for Rocketwinians.
Yes, I love subversion.
Edit: Eos, they don't explode with napalm covering the area. =( (That'd be funny, shoot an ant and it throws napalm... LOL)
Subversion strike - Like an airstrike, but instead of explosives/napalm, they drop grenades that send team-colored shockwaves and convert all who are caught in it to that team. The multiwinians will not treat the airstrike calling 'nades as a threat, only the aircrafts.
Subversion explosives - Temporarily allows a select few of your multiwinians to fire grenades that act as "subnades" (see above), and they fire them much more frequently. Same for Rocketwinians.
Yes, I love subversion.
Edit: Eos, they don't explode with napalm covering the area. =( (That'd be funny, shoot an ant and it throws napalm... LOL)
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