Pitch your Power-up idea!

Post your ideas on where the future evolution of Multiwinia should lead

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NeatNit
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Postby NeatNit » Thu Jan 15, 2009 7:01 am

All we did was take 5 bad crates...

:cry:
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Major Cooke
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Postby Major Cooke » Fri Jan 16, 2009 1:12 am

XD

Idk, a sort of miniature game mode within itself... Only acquirable when the check box for "Enable Apocalyptica" is true.
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Postby Krion112 » Fri Jan 16, 2009 10:56 pm

Freezer: gives any flame turret the ability to turn anything into a snowman, via a blue flame, and any enemies frozen will eventually thaw, but have 1 to 10 hits (unless it's a soul detroyer, then it's super resistent to freezing, and when it does freeze, turns cold blue (as well as all other virus units, except virii) and falls out of the sky and blows up into a whole bunch of chunks )
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Major Cooke
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Postby Major Cooke » Sat Jan 17, 2009 8:12 am

More like frozen steam if anything?
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Xocrates
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Postby Xocrates » Sat Jan 17, 2009 11:25 am

Major Cooke wrote:frozen steam


I loled.
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xander
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Postby xander » Sat Jan 17, 2009 5:27 pm

Major Cooke wrote:More like frozen steam if anything?

Wouldn't that just be water?

xander
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NeatNit
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Postby NeatNit » Sat Jan 17, 2009 5:34 pm

More like ice.
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Phelanpt
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Postby Phelanpt » Sun Jan 18, 2009 12:08 am

Isn't that one way of making artificial snow?
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NeatNit
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Postby NeatNit » Sun Jan 18, 2009 12:54 pm

Actually I think that's the way nature makes snow.
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Major Cooke
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Postby Major Cooke » Mon Jan 19, 2009 2:50 am

Ohay, works eh? (probably not)
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eos
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Postby eos » Sun Feb 01, 2009 9:14 am

I don't know if someone already suggested this but:

minefield: allows you to lace an area of the map with high explosives. Any units crossing through here will be killed or seriously nerfed.

Actually, this gives me another idea:


tripwire: If a unit passes through this area, an airstrike is summoned secretly (ie, the markers don't appear)
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Feud
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Postby Feud » Sun Feb 01, 2009 9:32 am

Haven't paid much attention to this thread, but I like the mine field idea.

The problem is though, when you have so many MG's you could just march them right through the middle and clear a path pretty quick.
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eos
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Postby eos » Sun Feb 01, 2009 9:43 am

Feud wrote:Haven't paid much attention to this thread, but I like the mine field idea.

The problem is though, when you have so many MG's you could just march them right through the middle and clear a path pretty quick.


True, true. And now I think about it, isn't the ants nest basically a living minefield with a center point? :|
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Major Cooke
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Postby Major Cooke » Tue Feb 10, 2009 3:51 pm

Another idea:

Subversion strike - Like an airstrike, but instead of explosives/napalm, they drop grenades that send team-colored shockwaves and convert all who are caught in it to that team. The multiwinians will not treat the airstrike calling 'nades as a threat, only the aircrafts.

Subversion explosives - Temporarily allows a select few of your multiwinians to fire grenades that act as "subnades" (see above), and they fire them much more frequently. Same for Rocketwinians.

Yes, I love subversion.

Edit: Eos, they don't explode with napalm covering the area. =( (That'd be funny, shoot an ant and it throws napalm... LOL)
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Postby Mas Tnega » Tue Feb 10, 2009 5:16 pm

Holo Reinforcements - Like reinforcements, only it can appear in impossible locations and the MWs that come from it have a 30 second life span and their only ability is movement by instruction. Everything else will view them as normal MWs, but can't kill them.

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