Pitch your Power-up idea!

Post your ideas on where the future evolution of Multiwinia should lead

Moderators: bert_the_turtle, jelco

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jelco
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Postby jelco » Sun Sep 28, 2008 5:44 pm

Ah, I didn't look at the score bar. :)

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RabidZombie
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Postby RabidZombie » Sun Sep 28, 2008 6:17 pm

Disappointingly, the game doesn't consider the player to be uneliminated.

I might file a bug report. :P
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Postby cde » Sun Sep 28, 2008 6:24 pm

Definitely worth a bug report, I was overjoyed to get 1 DG back from a randomizer and didn't think to check if I was still eliminated!

Oh well, the little guy died again in about 5 seconds so never mind...
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Greendingbat
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Postby Greendingbat » Mon Sep 29, 2008 4:44 am

Lol, like that elimination thing

Neway, I've been wanting some kind of nullifier, or file_deleter as some people have called it,
which would remove the effects of one enemy-induced crate (ant hills, forests, turrets, whatever)
I would also LOVE a uplink based power up, although it would be a bit harder to capture the uplink feel with Multiwinia
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NeatNit
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Postby NeatNit » Tue Sep 30, 2008 8:48 pm

IronWill wrote:Having a power up so an eliminated player is able to get back into the fight !

Randomizer is not enough ;)

[[picture]]
That is a rare picture.
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Xila
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Postby Xila » Wed Oct 01, 2008 2:50 am

Merwinians

Multiwinians that can walk on water

Seadestroyer

A stretchy soul destroyer in the water that can't move but can still do the same thing as a soul destroyer,lunging at the coast lines, killing multiwinians. (Much like the disposed-of tentacles)
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Postby Aegis Tyra » Wed Oct 01, 2008 1:05 pm

File_Editor - Oh noes! Uplink player has found his way into the battlefield, and is fiddling with stuff!
Everyone's power-ups are removed, shuffled, and distributed randomly amongst all players (including retributors).
This is a big risk/reward crate - if you have a armour or a turret you don't want/need, do you risk going for the nukes or Dark Forests your opponent might be stockpiling, but with a chance he might keep everything, get your useless stuff, or that both of you might lose out to the Yellow player you fusterclucked together?
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Postby IronWill » Wed Oct 01, 2008 3:52 pm

Here is a summary of all the ideas proposed on the topic. Things that were too similar were reported only once (credits goes to first submitter). Proposals really to weird were also ignored but there were only one or two of that kind. You may also find that the categories names may not be the best choices, I did what I could.

Hope this can help making things clear !

Power-up Name (Author): Short desc - URL


Effects on MWians:
+ Draw Aggro (Mas Tnega) : any MW not on the same side of the power up's target will run off to kill it - ref
+ Grenade Fury (stonberg) : MWians only use grenades for seconds - ref
+ Ceasefire (ynbniar) : MWs can move about but no firing for seconds - ref
+ Cloak (kiniki2004) : MWians are invisible - ref
+ Suicide MW's (kiniki2004) : MWians rush the nearest ennemies and blow themselves - ref
+ Turncoat (kiniki2004) : a gas that let you control ennemy MWians for seconds - ref
+ Nature's revenge (Kuth) : Transmutates any Darwinians in the area into trees - ref
+ Defection (Mas Tnega) : change the MWians that opened crate to another color - ref
+ Growth (cheesemoo0) : giant MWian - ref
+ Null program (Kuth): cancels effects on DWians having power-ups - ref
+ Transmutate (Kuth): transforms targeted MWians into virii - ref
+ Flaming arrows (Kuth): lasers have a flaming property making forests dangerous battlefields - ref
+ Vaccine (JigsWithoutWoodstock) : Cure selected infected Multiwinians - ref
+ Water-wings (Donat) : multiwinians can cross water for a short amount of time - ref
+ Sign from Heaven (Hawkb): Something in the sky causes all Multiwinians to pray for a few seconds - ref
+ Sore Feet (Hawkb): The opposite of Hot Feet, causes to slow down some enemy Multiwinians - ref
+ Virus Trainer (Hawkb) : Allows you to upgrade one Multiwinian to a Virus Trainer, enabling him to control and convert Virii - ref
+ High treason (IronWill) : set up an ennemy DWian as officer and control its orders for once only - ref
+ The double ranged laser (Miktor): the DWians in the effect area will get doubled the range of their lasers - ref
+ Sniper (zanzer7) : promote a multiwinian into a sniper officer for seconds - ref
+ Flamerwinians (Lobosolitario) : Multiwinians with flamethrowers - ref
+ Peacewinians (Hawkb) : Opposite to Evilwinians, these guys stand around and plants trees for your fiery fun - ref
+ Mega-Randomizer (skull13) : Map-wide randomizer - ref
+ Commando (skull13): Squad armed with airstrikes - ref
+ Rocketeers (skull13) : Squad armed with rockets - ref


Weather stuff:
+ Chain Lightning (Mas Tnega) : Electricity jumps out from affected MWs into nearby MWs - ref
+ Earthquake (cheesemoo0) : shaking/crumble effects - ref
+ Water effect (sfericz) : Flood/Water effect - ref
+ Tornado (cheesemoo0) : tornado throws MWians away and then they die - ref
+ Extinguisher (cheesemoo0) : extinguish fire - ref
+ Weatherman (Kuth) : a random weather effect - ref
+ Forest Fire (PegasusJF) : Burns every dark and magic forest - ref
+ Rain of Fire (kuth) : a rain of fire affects all the map for seconds - ref


Other Attack stuff:
+ Killing Black hole (Nutter) : black hole rags everything near it and everything that goes in die - ref
+ Zombie Plan (Kuth) : transforms targeted MWians into Evilinians - ref
+ Fake crate (Kuth) : a bad crate to drop on your ennemies - ref
+ Precision Nuclear weapon (Kuth) : only one nuke, but dropped fast - ref
+ Anger of Sepulveda (Kuth) : fires a bolt from the sky that can destroy ground objects (eg statues, turrets) - ref
+ Shaman (Lobosolitario) : Spawn a rogue shaman riding a Soul Destroyer and wielding powerful viral magic - ref
+ Crate Monster (Lobosolitario) : The crate sprouts legs and big teeth, and proceeds to munch on any multiwinians that go near it. - ref
+ Orbital Bombardment (skull13) : A less powerful strike weapon, it fires god knows how many lasers at a fixed point - ref


Spawn stuff:
+ Resurrection (Kuth) : Transforms souls back into Darwinians - ref
+ Paradrop (Phevnil) : drops some MWians on the Battlefield - ref
+ Chaotic Spawn (Mas Tnega) : all spawn points spawn bad MWians - ref
+ Shut down (Mas Tnega) : Spwans points are temporarily disabled - ref
+ Temp spawn (Phevnil) : temporary spawn pod - ref


Movement control stuff:
+ Teleport (stonberg) : select a group of WMs and instantly teleport them to another location - ref
+ Lack of gravity (Nutter) : anything caught in the area loses the gravity and starts floating up towards the sky - ref
+ Freeze (Mas Tnega) : freezes ennemies for seconds - ref
+ "hacker" crate (Feud) : MWians are uncontrollable or will backstab (Uplink like) - ref
+ Petrification (Kuth) : anything in that area immediately freezes - ref
+ Quarantine (Mas Tnega) : MWians are imprisonned - ref
+ Aperture contraption (Kuth) : a teleport with possible bad effects - ref


Barrier/Shields stuff:
+ Construction (cheesemoo0) : set up barriers - ref
+ Firewall (Mas Tnega) : establish a firewall between two points - ref
+ Walls (skull13) : place a random shape of walls, (sorta like tetris pieces) anywhere on the map - ref



Other construction stuff:
+ AA Turret (cheesemoo0) : defends from everything in the air - ref
+ Big Bertha (The GoldFish) : turrets shoot more far, but is slower - ref
+ Artillery Turret (Hawkb) : Long range turret firing grenade-like shells, but useless for nearby enemies - ref
+ Mines (The Goldfish) : destroyable mines, against armour - ref
+ Jump ramp (The Goldfish) : placable jump ramp as weapon or tool - ref
+ Radars (IronWill) : set up two radar comm towers - ref
+ Mobile Spawn Point (Hawkb) : convert one armour into an extra destroyable spawn point operated by Multiwinians - ref


Crates-only stuff:
+ Explosive (Kuth) : crate simply explodes - ref
+ Empty crate (JigsWithoutWoodstock) : Nothing inside it - ref
+ Gambler (Phevnil) : an unpredictible effect, maybe good, maybe bad ! - ref
+ Napalm crate (Kuth) : incinerates DWian opening the crate and around - ref
+ Clowns in the box (Kuth) : releases three soul destroyers - ref


Misc stuff:
+ Anti-Deification (Kuth) : destroys all statues - ref
+ Vacuum Armour (Mas Tnega) : Sucks up MWs around it without discrimination - ref
+ WMD (Kuth) : assault bomb variant - ref
+ 404 Error (Kuth) : prevents all power-ups to happen - ref
+ Playing God (kiniki2004) : controls Evilinians - ref
+ Concrete statue (The GoldFish) : drops a statue which will splat all the DGs it lands on. - ref
+ Low Grav (The GoldFish) : grenades go twice as far - ref
+ Weapon jam (The GoldFish) : disables a turret - ref
+ Get Out Of Jail Free (ynbniar) : cancels the previously placed powerup - ref
+ Soft Reset (Mas Tnega) : Restores the original state of the game, except for the scores and timer - ref
+ Thief (Mas Tnega) : takes away an ennemy's power-up for your own usage - ref
+ Aegis (JigsWithoutWoodstock) : research crates faster - ref
+ MAD (Donat) : use on a spawnpoint, if taken by an opponent it explodes killing anything in the area around ref
+ Trojan Horse (Hawkb): Makes an armour temporarly invisible - ref
+ Booster: Increase the effect of the next powerup you use]ref[/url]
Last edited by IronWill on Wed Oct 01, 2008 4:25 pm, edited 5 times in total.
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xander
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Postby xander » Wed Oct 01, 2008 3:58 pm

URL Tags:

some text

This will look like this:

some text

xander
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Tricycle21
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Postby Tricycle21 » Wed Oct 01, 2008 5:23 pm

Nice list.
But hey, where's my ideas!? :P
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Postby Mas Tnega » Wed Oct 01, 2008 5:24 pm

Overclock - Selected MWs effectively gain Rage, Hot Feet, and Double Ranged Laser for a short time, and then explode.

Sanctuary - Selected Area can not be shot into, and stops anything inside from attacking.

Limp Wrists - Selected MWs will just drop grenades next to themselves if they ever try throwing them.

Nerf! - MWs of the leading team can't fire lasers for a short time.

Deitinian - Practically invincible MW appears on its own team. Automatically gains majority on hills (scoring exactly one more than the total number of MWs in the hill in the case of that scoring mode), and can single handedly wrest control of a spawn point by sitting on it, converting the MWs holding it. Ultimately defeated by keeping everyone well away from it for just a second, destroying any spawn controllers on its team when it is.
(OK, OK, I admit it. I just wanted to make my one surreal God joke of the day.)
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NeatNit
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Postby NeatNit » Wed Oct 01, 2008 5:28 pm

xander wrote:URL Tags:

some text

This will look like this:

some text

xander
Heh, I wouldn't have thought to stop the tag from working that way.
RabidZombie
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Postby RabidZombie » Wed Oct 01, 2008 6:35 pm

Tricycle21 wrote:Nice list.
But hey, where's my ideas!? :P


And mine!
IronWill
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Postby IronWill » Wed Oct 01, 2008 6:53 pm

RabidZombie wrote:
Tricycle21 wrote:Nice list.
But hey, where's my ideas!? :P


And mine!


Your proposals must have been too similar to others, I reported only once the similar ideas under the banner of the first submitter
RabidZombie
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Postby RabidZombie » Wed Oct 01, 2008 7:04 pm

Mine were unique. I checked.

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