Planned Future Patches

Post your ideas on where the future evolution of Multiwinia should lead

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zach
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Postby zach » Sat Sep 27, 2008 3:30 pm

JigsWithoutWoodstock wrote:Oh, I didn't know that. :X

You posted this though?
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KingAl
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Postby KingAl » Sat Sep 27, 2008 3:47 pm

To be fair, they may not have made the connection between currently created units and ones sitting unused in the task manager.
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JigsWithoutWoodstock
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Postby JigsWithoutWoodstock » Sat Sep 27, 2008 3:55 pm

Yeah, I was talking about the unused ones in the task manager. (I should of mentioned that. ;X)

E.g. Ants nest, Hot feet, etc.
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Aegis Tyra
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Postby Aegis Tyra » Sat Sep 27, 2008 9:35 pm

See the Co-Op Defence thread just down there?
With the 90% + people supporting teh idea?
In next big patch, please, even if only with converted Assault maps.
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Xocrates
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Postby Xocrates » Sat Sep 27, 2008 9:48 pm

Aegis Tyra wrote:See the Co-Op Defence thread just down there?
With the 90% + people supporting teh idea?
In next big patch, please, even if only with converted Assault maps.


You honestly believe they'll include a new game mode due to a thread with 17 posts?
Aegis Tyra
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Postby Aegis Tyra » Sat Sep 27, 2008 9:55 pm

I thnik it's an area the game doesn't really cover right now, and I'm sure a lot more than just 17 people would like Co-Op beyond 2v2 Assault where AI is too dumb and humans can win every time.
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lorant
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Postby lorant » Sat Sep 27, 2008 10:40 pm

I don't think we need a new game mode. We can bring more cooperative gameplay in MW just by creating a "new kind" of maps, where 4 players would fight against the AI (which could be the evilinians, as in Aegis Tyra's proposition). Almost everything is already there for this, and the few bits that are not yet possible could happen in a patch, if enough mappers feel the need.
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The GoldFish
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Postby The GoldFish » Sat Sep 27, 2008 11:43 pm

My experience so far suggests that we definately need some native dev support for the functionality coop needs. The simplest way to do this may, in fact, be a new gametype - mainly because of the way it could remove irritating behavoir which is unavoidable by other means.

People need to realise there may be a very good reason why there isn't coop play in Multiwinia...
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Postby DoubleFelix » Sun Sep 28, 2008 3:32 am

I agree with xyzyxx on the first page, post-game statistics would be fun and not very resource intensive at all.
IronWill
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Postby IronWill » Mon Sep 29, 2008 7:26 pm

It would be nice to be able to give a name to the game we create instead of having the multiplayer engine showing the host's name. For example if I would be able to set up a name such as "Crates fun" that would sure help people not interested in mass-crates games to not come (and so not disconnect before the end!)
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bert_the_turtle
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Postby bert_the_turtle » Mon Sep 29, 2008 7:53 pm

That is already possible. Edit your preferences.txt file and add

Code: Select all

ServerName = Crate Fun

to it.
IronWill
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Postby IronWill » Wed Oct 01, 2008 4:28 pm

Thanks for the tip !
tals
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Postby tals » Wed Oct 08, 2008 6:51 am

bert_the_turtle wrote:That is already possible. Edit your preferences.txt file and add

Code: Select all

ServerName = Crate Fun

to it.


Thats a great tip. Would be useful to be able to set that when creating the game though from within the game

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Grubbegrabben
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Quick matchmaking

Postby Grubbegrabben » Wed Oct 29, 2008 9:58 am

I like the online part - however it takes time to fill up a game. I want a "quick match" feature that just joins *any* game quickly! I just want to play and dont sit in the lobby forever trying to find other players. Right now all you can do is join a game and hope that someone else wants to join as well.

/Grubbegrabben
multimania
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Re: Quick matchmaking

Postby multimania » Wed Oct 29, 2008 10:06 am

Grubbegrabben wrote:I want a "quick match" feature that just joins *any* game quickly


*shifty eyes*

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