Planned Future Patches

Post your ideas on where the future evolution of Multiwinia should lead

Moderators: bert_the_turtle, jelco

Cpt_Chaos
level0
Posts: 9
Joined: Tue Sep 23, 2008 12:02 pm

Re: Planned Future Patches

Postby Cpt_Chaos » Tue Sep 23, 2008 12:08 pm

Icepick wrote:
    Lobby Chat
    Wait in Lobby until all Players ready
    Kick/Rename/Resigning Support
    Password Protected Servers
    Full Modding system (including map editor and transfer of maps between server and clients)
    Ability for connecting players to see Advanced Options
    Post-Game statistics
    Spectator Mode

Who cares about graphs??? (okay yeah - obviously some of you do ;) )
But seriously: Full Modding System!!! Imagine the possibilities! Very exciting. Can we have details on what this does include? For example, will there be the possibility to create new buildings and units? That would be AWESOME :-D
User avatar
jelco
level5
level5
Posts: 6018
Joined: Sat Feb 18, 2006 7:45 am
Location: Cygnus X-1
Contact:

Postby jelco » Tue Sep 23, 2008 12:18 pm

KingAl wrote:I think the idea is '5 minutes and 30 seconds' rather than 'Bob' ;) I don't know how plausible that is within the current implementation, but I presume that's the concept.

Pretty much, yeah. Saying that DG #2712 lived the longest of the entire game isn't really interesting to players, as opposed to the actual life duration. ;)

Jelco
"The ships hung in the sky much the same way that bricks don't."
- Douglas Adams
User avatar
KingAl
level5
level5
Posts: 4138
Joined: Sun Sep 10, 2006 7:42 am

Postby KingAl » Tue Sep 23, 2008 12:18 pm

Cpt_Chaos: Well, the way I interpret it, "full" indicates more the high developer support of it rather than an ability to overhaul the game significantly. I don't expect anything remarkably more powerful than the Darwinia editor. But this wouldn't be the first time I've been horribly wrong ;)

Jelco: I didn't doubt that that's what you meant, I just thought explaining it in that fashion was preferable to "What a stupid question." :P
Gentlemen, you can't fight in here: this is the War Room!
Ultimate Uplink Guide
Latest Patch
Cpt_Chaos
level0
Posts: 9
Joined: Tue Sep 23, 2008 12:02 pm

Postby Cpt_Chaos » Tue Sep 23, 2008 12:38 pm

KingAl wrote:Cpt_Chaos: Well, the way I interpret it, "full" indicates more the high developer support of it rather than an ability to overhaul the game significantly. I don't expect anything remarkably more powerful than the Darwinia editor. But this wouldn't be the first time I've been horribly wrong ;)

Jelco: I didn't doubt that that's what you meant, I just thought explaining it in that fashion was preferable to "What a stupid question." :P

Okay hmm I don't understand exactly. What then do you mean with "high-developer" support? Can you clarify this?
Also I never used the darwinia editor... what could you do with it?
User avatar
KingAl
level5
level5
Posts: 4138
Joined: Sun Sep 10, 2006 7:42 am

Postby KingAl » Tue Sep 23, 2008 12:53 pm

By high developer support, I mean it's not tacked-on, it's stable, there are systems in place for distribution, ...that it's supported highly by the developers :P Darwinia allowed you to create maps, to change the appearance of creatures by editing resource files, and to design campaigns and levels via scripting. I'm not sure to what extent Multiwinia supports this last point, but you'll certainly be able to create new maps, and you should be able to make cosmetic unit changes. Enemy and crate behaviour etc. is all hard-coded, however, so it seems exceedingly unlikely that you'll be able to add/alter these.

Which is to say, mods should hopefully have a big impact on Multiwinia since they'll be easy to share, good maps will become popular and float to the top etc. However, I'm not sure how much actual flexibility modders will be afforded. The emphasis is very much on maps.
Gentlemen, you can't fight in here: this is the War Room!

Ultimate Uplink Guide

Latest Patch
Cpt_Chaos
level0
Posts: 9
Joined: Tue Sep 23, 2008 12:02 pm

Postby Cpt_Chaos » Tue Sep 23, 2008 1:54 pm

Ok well thanks for the info. I have an idea: Would be cool if somehow the game could be modded so that already existing units (e.g. tank, engies) could spawn from captured spawn points, not only mutliwinians.
No new units, just another way to get them (not so randomly as with crates)...
Then you would have to fight even more for control of these spawns. Of course the spawn rate would be slower for more powerful units, so you would have to decide which of them are important enough for you to spend resources on (defend), if you want a small force with powerful units or just overwhelm the enemy with masses of MWs....
kind of like in Z (anyone still remembers that game?)

Anyways, im drifting away from the topic, so yeah - let's just hope for the best :-)
User avatar
The GoldFish
level5
level5
Posts: 3961
Joined: Fri Mar 01, 2002 9:01 pm
Location: Bowl / South UK
Contact:

Postby The GoldFish » Tue Sep 23, 2008 2:17 pm

Unless IV consider supplanting lua scripting, or develop a behavoir shorthand definition into Xwinia, I doubt we'll see custom units any time soon.

It's possible that we could see manufacturing plants like the old Yard (this should be relatively simple to engineer with a few code changes to some of the existing buildings), although there's a lack of units to create that would be of any consequence. APCs out of Z could be neat to have, simple platforms platforms basically - imagine armour with some gun ports for those who aren't familiar.

Still, first step is the editor and propogation systems, let's see how things work out with that and move on from there.
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
Vergerus
level1
level1
Posts: 10
Joined: Tue Sep 23, 2008 7:04 pm

Postby Vergerus » Tue Sep 23, 2008 7:08 pm

Any hope for replay functionality? Ability to save a replay of a match and watch it back later/share it. Very important for any tournaments and the like.
User avatar
rainingblood
level1
level1
Posts: 48
Joined: Fri Jan 05, 2007 10:23 pm
Location: Lyon
Contact:

Postby rainingblood » Tue Sep 23, 2008 7:14 pm

Yep, i agree with the replay stuff, the possibility to share and watch replays could be determining for tournaments & leagues :D
User avatar
Phelanpt
level5
level5
Posts: 1839
Joined: Thu Aug 10, 2006 4:20 am
Location: Portugal

Postby Phelanpt » Tue Sep 23, 2008 7:19 pm

I think this has been said before, but this functionality in Defcon was created externally by a fan and forum member. I expect the same will be true for Multiwinia.
junker154
level0
Posts: 3
Joined: Mon Sep 22, 2008 7:12 pm

Postby junker154 » Tue Sep 23, 2008 9:19 pm

When does the update comes out? :?:
Donat
level1
level1
Posts: 63
Joined: Sun Sep 21, 2008 9:48 pm

Postby Donat » Tue Sep 23, 2008 9:26 pm

junker154 wrote:When does the update comes out? :?:


When it comes out, is when it comes out. No need for the to rush.
User avatar
Kuth
level4
level4
Posts: 709
Joined: Sun Sep 10, 2006 5:55 am
Location: Keele Imperium
Contact:

Postby Kuth » Tue Sep 23, 2008 10:59 pm

Will modding support also allow for graphics changes?
User avatar
Greendingbat
level1
level1
Posts: 47
Joined: Tue Jan 29, 2008 12:56 am
Location: The realms of Cyberdom

Postby Greendingbat » Tue Sep 23, 2008 11:33 pm

Lobby Chat
Wait in Lobby until all Players ready
Kick/Rename/Resigning Support
Password Protected Servers
Full Modding system (including map editor and transfer of maps between server and clients)
Ability for connecting players to see Advanced Options
Post-Game statistics
Spectator Mode

Wow
that is EXACTLY what i wanted to see in a patch
plus some (minor) bug fixes such as the camera when you enter a turret, which seems to go berzerk
I would also like to see some better servers for running MW, as they can get quite slow when there is a lot of action going on
Note: You can communicate in the lobby right now by changing your name, since it updates as you type
just type your message, backspace it, type the next section, ect, then change it back
ALL YOUR BASE ARE BELONG TO US
Cpt_Chaos
level0
Posts: 9
Joined: Tue Sep 23, 2008 12:02 pm

Postby Cpt_Chaos » Wed Sep 24, 2008 12:18 am

Vergerus wrote:Any hope for replay functionality? Ability to save a replay of a match and watch it back later/share it. Very important for any tournaments and the like.

QFT

just type your message, backspace it, type the next section, ect, then change it back

Yeah and its annoying as hell

Return to “The Future”

Who is online

Users browsing this forum: No registered users and 6 guests