Post your ideas on where the future evolution of Multiwinia should lead
RabidZombie wrote:I still like the line graph. Specifically the data set C. How did you do that?!
The original topic wrote:xander: I like how player C travelled back in time.
shinygerbil: That was probably just a bug.
Rkiver: It's not a bug, it's a feature!
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Crimson wrote:Hah, the 'Longest lived Darwinian' and 'Shortest Lived Darwinian' Awards, How would you be able to Designate a single Darwinian out from the Thousands you'll likely have spawned in a game?
I think the idea is '5 minutes and 30 seconds' rather than 'Bob' I don't know how plausible that is within the current implementation, but I presume that's the concept.
And TGF, it doesn't matter how genuinely informative the stats are - they're just fun to look at. The population charts in Age of Empires were the best part!
Icepick wrote:So, here is a list of features we are planning to patch into the game:
Wait in Lobby until all Players ready
Password Protected Servers
Full Modding system (including map editor and transfer of maps between server and clients)
Ability for connecting players to see Advanced Options
Obviously we'll also be fixing the bugs which have been highlighted since the launch last night, but that should go without saying!
They are listed in no particular order, and no guarentees are made as to when they will be added, or in which order they'll be patched in, so keep that in mind when the entire lot doesn't show up in the first tiny patch.
xyzyxx wrote:/me hopes for Pikmin-style population graphs.Icepick wrote:Post-Game statistics
Make it show when powerups were used too, kind of like this.
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