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Weapon of mass distraction
Posted: Fri Nov 28, 2008 1:34 am
Now we all know that detonating two armours on a turret makes the turret explode.
the problem with this tactic is that sometimes its better to capture a turret, and this is hindered by the fact that said turret is gone.
Now the conventional method is to split up your forces into two groups or an arc, and then rush the turret, but there's also the tyrant's option:
Load up one or two armours full of multiwinians and then parks them BESIDE the turret, then detonate them. This wont kill the turret but your burning troops will run screaming and surround the turret with targets, allowing you to walk an army up to it relatively unmolested.
This wont work with canny human players (as they'll manual) but it will with groups of turrets (as they cant control them all at the same time)
Posted: Fri Nov 28, 2008 2:34 am
I prefer the method of driving the armour under the turret where it can't be shot and leaving it there. If it's a mostly deserted turret, I could have loaded MWs beforehand, if it isn't, I do something else while laughing my ass off.
Of course, even what I describe suffers somewhat for a second turret being around.
Posted: Mon Feb 28, 2011 1:59 am
That effect of the turret being distracted by harmless buring multiwinians is exactly why I hate flameturrets. If you don't manually control them, they'll get overrun while they're trying to torch multiwinians that they've already torched.
Posted: Mon Feb 28, 2011 3:30 am
This topic was last active more than two years ago. Was it really necessary to bump it?
Posted: Mon Feb 28, 2011 10:04 pm
Have any of these topics had a post within the last couple of months? No. So why do you care?
Posted: Fri Mar 04, 2011 7:52 pm
Sorry xander, but he has a point
Posted: Fri Mar 04, 2011 8:54 pm
someone here has OCD...
Posted: Fri Mar 04, 2011 11:32 pm
LOL This tactic is hilarious. (Or maybe it's just the way he worded it.)
I'll go try it now.
Posted: Sat Mar 05, 2011 12:10 am
You STILL PLAY MULTIWINIA?!
Posted: Sat Mar 05, 2011 6:17 am
Jordy... wrote:You STILL PLAY MULTIWINIA?!
Posted: Sat Mar 05, 2011 12:06 pm
Of course not, no one is ever online... besides, there is no competition I would simply rape all of you..
Posted: Sat Mar 05, 2011 7:42 pm
You know why nobody is ever online?
We're too busy running LAN events for Multiwinia.
Also, this game isn't really that competitive.
It's more a game made to be fun.
Posted: Sun Mar 06, 2011 1:44 am
nccvoyager wrote:We're too busy running LAN events for Multiwinia.
You have my attention, please elaborate.
Posted: Sun Mar 06, 2011 2:18 am
not competitive?! NOT COMPETITIVE!!!!?!
Posted: Sun Mar 06, 2011 4:18 am
Well, you need only one key in order to play up to a four-player game...
So, we play using our school's lab computers daily in a tournament.
Since it's one key to four people, and the same key can be used for multiple games at the same time...
Unfortunately, this only works over LAN.
Some of the people whom play do not have internet access, nor do they have a copy of Multiwinia, and therefore cannot play online outside of the school.
That's the main reason that very few of us actually ever play online...
The key word was really.
It's competitive, yes, but no insofar as to be a complete Call of Duty "GO @#$% YOURSELF YOU MOTHER @#$%^&* SON OF A @#$%^!"
It doesn't take a genius to learn how to play.
In fact, several people that play in the LAN tournaments I organize have never played the tutorials, and actually, the first time they played, won their games by just right-clicking to promote Multiwinians to officers, and then left-clicking to tell the Multiwinians where to go.
They never got a crate, or if they did, they never used it.
They never even figured out formations, or how to select groups of Multiwinians.
I've never had anybody quit, rage or otherwise, without a reason not concerning the game.
I suppose that "not really competitive" wasn't the best way to put it...
But if you have a better way to explain it, then go ahead...