Futurewinians... Help me out here.
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- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
The selection tool does work in the beam, all you have to do is hold the mouse button in the area the suction beam is and it'll select any Multiwinians in the beam, regardless of height, and clicking to move them will send them flying away from the beam, so yeah, they do kinda make effective paratroopers... if they don't land in the water.
- eos
- level2
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- Joined: Sun Feb 01, 2009 8:31 am
- Location: This is beyond your understanding, mortal.
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Neatnit, repeat after me: I... will... not... randomly... call... people... murderers...
<on topic> Personally, I'm a mac so I can't help you. But I've read and seen enough to establish some good ideas. Personally, I find Jakes idea quite amusing, and hadn't really thought about using them for an advantage.
Here's a question though: if FWs or EWs are invoked in R.R, what happens if they take a generator? And what about blitz? Is the first node they take their home base or can't they capture any?
<on topic> Personally, I'm a mac so I can't help you. But I've read and seen enough to establish some good ideas. Personally, I find Jakes idea quite amusing, and hadn't really thought about using them for an advantage.
Here's a question though: if FWs or EWs are invoked in R.R, what happens if they take a generator? And what about blitz? Is the first node they take their home base or can't they capture any?
eos wrote:Personally, I'm a mac
macLeod? macDuck?
eos wrote:Here's a question though: if FWs or EWs are invoked in R.R, what happens if they take a generator?
It doesn't generate fuel. On a 2 player RR map, I had EWs get the whole middle island, and neither me nor my CPU opponent managed to get anything from that island.
As for blitz, I don't think I've had FW or EW appear there, so I don't know.
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- level1
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- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
Clearly by now, I know how to deal with the primitive bastards quite easily... It just takes some practice and what not.
Nukes are slow, so timing has to be rather precise at some points... Meteor showers are inaccurate sometimes and don't hit where you really want them to go, so placement of the ring is crucial.
Nukes are slow, so timing has to be rather precise at some points... Meteor showers are inaccurate sometimes and don't hit where you really want them to go, so placement of the ring is crucial.
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- level0
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- Joined: Tue Feb 22, 2011 12:27 am
The thing I've found about the Futurewinians is that they don't throw grenades, and their subversion rays don't actually do any physical damage.
Thus, they are completely helpless against ants and eggs. If I'm playing a long game (like Gridlock, or The Holy Tree) I like to keep one of those two in store in case the FW's come. They just get utterly annihilated by them.
Thus, they are completely helpless against ants and eggs. If I'm playing a long game (like Gridlock, or The Holy Tree) I like to keep one of those two in store in case the FW's come. They just get utterly annihilated by them.
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