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Kamikaze tactic.
Posted: Sat Sep 20, 2008 4:18 pm
by JigsWithoutWoodstock
If you have any armor you wish to get rid of (Or use as a tool of war.), send it towards a group of multiwinians (Pref. enemy Multiwinians.

) then destroy it with the the "c" button.
The explosion should injure/kill the surrounding Multiwinians. (And if you're lucky, make them catch fire.

)
Opinions/other uses/whatever, feel free to comment. :3
Posted: Sat Sep 20, 2008 4:23 pm
by Xocrates
This is also an excellent tactic for taking out turrets in assault.
And a variation I like to use in the end phases of Rocket Riot is using my own armours as "Mines". Meaning that I'll use them against incoming armours which, despite not being destroyed, are weak enough that turrets can take them out before they have time to unload.
Posted: Sat Sep 20, 2008 4:23 pm
by Mas Tnega
Bonus points for turrets and spawns.
Posted: Sat Sep 20, 2008 5:30 pm
by Phelanpt
Xocrates wrote:This is also an excellent tactic for taking out turrets in assault.
And a variation I like to use in the end phases of Rocket Riot is using my own armours as "Mines". Meaning that I'll use them against incoming armours which, despite not being destroyed, are weak enough that turrets can take them out before they have time to unload.
Nice! Gotta try that one!

Posted: Sat Sep 20, 2008 6:47 pm
by Cabbage
Hm. I tried it and the only multiwinians it fried were mine (who were close by, not inside it). Are you sure this works?
Posted: Sat Sep 20, 2008 10:28 pm
by Aegis Tyra
THe blast range is small, but anything inside it will be cooked.
Two armours per turret if you can get them right on top -
I basically spent an entire match on Dog Green Sector using this to take out some poor sod,
screaming "CARBOMB" everytime I hit.

Posted: Sat Sep 20, 2008 10:30 pm
by Mas Tnega
Posted: Sat Sep 20, 2008 10:33 pm
by Aegis Tyra
Meh, whatever gets you off.
Posted: Sun Sep 21, 2008 12:09 am
by Kuth
I wonder if this'll sole the anthill problem... :\
Will blowing up armors in forests set them on fire too?
Posted: Sun Sep 21, 2008 12:19 am
by Arrowhead
Great tip. Definitely will come in handy...

Posted: Sun Sep 21, 2008 12:23 am
by sfericz
I tried this in blitzkrieg 4 player with the Armour carrier's. I sent it into the middle of a formation and detonated it, nothing happened. Any other time I've tried this it has worked.
Also how close does the carrier have to be to a turret to count as one direct hit. I've ended up waisting at least four Armour's before blowing one up.
Posted: Wed Sep 24, 2008 12:07 am
by Cpt_Chaos
I thing they have to be directly beside them or at least very near. Almost on top of them. Isn't a big problem though usually. I did this today multiple times.
Posted: Wed Sep 24, 2008 1:13 am
by MarvintheParanoidAndroid
sfericz wrote:I tried this in blitzkrieg 4 player with the Armour carrier's. I sent it into the middle of a formation and detonated it, nothing happened. Any other time I've tried this it has worked.
Also how close does the carrier have to be to a turret to count as one direct hit. I've ended up waisting at least four Armour's before blowing one up.
It should only take 2 armours to kill a turret, but I think it needs to be pretty much on top. Luckily a single turret (or even 2, sometimes) usually won't be able to destroy your armour quickly enough, so just order it directly on to the turret and explode it when it gets there.
Posted: Wed Sep 24, 2008 7:54 pm
by Greendingbat
Interesting idea
It'd also work really well in modes where you get armors every RF wave
The blast radius is quite small, it'll cook all ur doodz in the tank (so don't load any up

)
I would LOVE to do this to those annoying ant hills you have to deal with while waiting for an airstrike to come
Posted: Wed Sep 24, 2008 10:42 pm
by MasterBoo
I always use suicide-armors, but today the bug mentioned above happened to me. Sometimes when they explode they don't harm MWGs in formation.