Kamikaze tactic.
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- JigsWithoutWoodstock
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Kamikaze tactic.
If you have any armor you wish to get rid of (Or use as a tool of war.), send it towards a group of multiwinians (Pref. enemy Multiwinians. ) then destroy it with the the "c" button.
The explosion should injure/kill the surrounding Multiwinians. (And if you're lucky, make them catch fire. )
Opinions/other uses/whatever, feel free to comment. :3
The explosion should injure/kill the surrounding Multiwinians. (And if you're lucky, make them catch fire. )
Opinions/other uses/whatever, feel free to comment. :3
Last edited by JigsWithoutWoodstock on Sat Sep 20, 2008 4:30 pm, edited 1 time in total.
This is also an excellent tactic for taking out turrets in assault.
And a variation I like to use in the end phases of Rocket Riot is using my own armours as "Mines". Meaning that I'll use them against incoming armours which, despite not being destroyed, are weak enough that turrets can take them out before they have time to unload.
And a variation I like to use in the end phases of Rocket Riot is using my own armours as "Mines". Meaning that I'll use them against incoming armours which, despite not being destroyed, are weak enough that turrets can take them out before they have time to unload.
Xocrates wrote:This is also an excellent tactic for taking out turrets in assault.
And a variation I like to use in the end phases of Rocket Riot is using my own armours as "Mines". Meaning that I'll use them against incoming armours which, despite not being destroyed, are weak enough that turrets can take them out before they have time to unload.
Nice! Gotta try that one!
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Not Exploding Van?
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I tried this in blitzkrieg 4 player with the Armour carrier's. I sent it into the middle of a formation and detonated it, nothing happened. Any other time I've tried this it has worked.
Also how close does the carrier have to be to a turret to count as one direct hit. I've ended up waisting at least four Armour's before blowing one up.
Also how close does the carrier have to be to a turret to count as one direct hit. I've ended up waisting at least four Armour's before blowing one up.
- MarvintheParanoidAndroid
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sfericz wrote:I tried this in blitzkrieg 4 player with the Armour carrier's. I sent it into the middle of a formation and detonated it, nothing happened. Any other time I've tried this it has worked.
Also how close does the carrier have to be to a turret to count as one direct hit. I've ended up waisting at least four Armour's before blowing one up.
It should only take 2 armours to kill a turret, but I think it needs to be pretty much on top. Luckily a single turret (or even 2, sometimes) usually won't be able to destroy your armour quickly enough, so just order it directly on to the turret and explode it when it gets there.
- Greendingbat
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Interesting idea
It'd also work really well in modes where you get armors every RF wave
The blast radius is quite small, it'll cook all ur doodz in the tank (so don't load any up )
I would LOVE to do this to those annoying ant hills you have to deal with while waiting for an airstrike to come
It'd also work really well in modes where you get armors every RF wave
The blast radius is quite small, it'll cook all ur doodz in the tank (so don't load any up )
I would LOVE to do this to those annoying ant hills you have to deal with while waiting for an airstrike to come
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