Blitz should be enhanced?
Posted: Sun Nov 16, 2008 5:39 am
Well to begin with let me tell you my idea of what blitz was intended to be about and should be about, Xander feel free to correct me, after all you are the most knowledgeable on this terrain I guess.
Anyway to start with, Blitz should be fast attacks against a enemy players c.q. spawns. Not only should they be fast but the enemy player should also get overpowered. Last thing you have to lineairy work your way to the main goal, by flags. And let's not forget, surpirse attacks.
First thing, I don't think the attacks have the feel of being fast, mostly because you'll use armours and they aren't very fast. Tho it might gives you this feel of you overpower an enemy in the first minute, however if this doesn't happen you'll probably have a long game or get a shower or nuke to end it.
In maps with spawns in it the game will probably go over these spawns and to secure the line of flags, once on party has a definite advantages in spawns he can just waite and stronghold enough flags to win. In this way blitz is just an odd way of dom, and I don't like it, tho this could be just me.
A enemy will only get overpowered if you have this definite advantages in spawns, but then you can see it long coming and it isn't surprising anymore
The flags, its a nice sysytem, but sometimes it feels more like guerilla warfare then a real blitz attack.
Surprise attacks can not be really done, because you most of the time just follow the armours, right?
I don' t have much answers about how I would like to see it, but this things I might like:
1. When your enemy has more mwg's your mwg's will get killed quicker then normal, no grenades!
2. Spawns should not be set in exact places, but more like crates that when you conquer and open it you get reinforcements then it disappears again.
3. Flags should be automatically go up after you have established a line of fight that is beyond it (not sure about this one, I just wanted something that would spare you the trouble of taking a flag).
4. Maybe you can have 3 starting power-ups in the form of hotfeet
5. Maybe some heavier slower units, somewhat like moving turrets.
6. Make homespawn more accesible, like in the bleak mountains, I really always rely on power-ups.
Maybe it's not all very clear or you don't like it, but don't blame me its 5:40 AM .
Btw. xander when you want to give your '"constructive criticism", be nice to will you ?haha
Anyway to start with, Blitz should be fast attacks against a enemy players c.q. spawns. Not only should they be fast but the enemy player should also get overpowered. Last thing you have to lineairy work your way to the main goal, by flags. And let's not forget, surpirse attacks.
First thing, I don't think the attacks have the feel of being fast, mostly because you'll use armours and they aren't very fast. Tho it might gives you this feel of you overpower an enemy in the first minute, however if this doesn't happen you'll probably have a long game or get a shower or nuke to end it.
In maps with spawns in it the game will probably go over these spawns and to secure the line of flags, once on party has a definite advantages in spawns he can just waite and stronghold enough flags to win. In this way blitz is just an odd way of dom, and I don't like it, tho this could be just me.
A enemy will only get overpowered if you have this definite advantages in spawns, but then you can see it long coming and it isn't surprising anymore
The flags, its a nice sysytem, but sometimes it feels more like guerilla warfare then a real blitz attack.
Surprise attacks can not be really done, because you most of the time just follow the armours, right?
I don' t have much answers about how I would like to see it, but this things I might like:
1. When your enemy has more mwg's your mwg's will get killed quicker then normal, no grenades!
2. Spawns should not be set in exact places, but more like crates that when you conquer and open it you get reinforcements then it disappears again.
3. Flags should be automatically go up after you have established a line of fight that is beyond it (not sure about this one, I just wanted something that would spare you the trouble of taking a flag).
4. Maybe you can have 3 starting power-ups in the form of hotfeet
5. Maybe some heavier slower units, somewhat like moving turrets.
6. Make homespawn more accesible, like in the bleak mountains, I really always rely on power-ups.
Maybe it's not all very clear or you don't like it, but don't blame me its 5:40 AM .
Btw. xander when you want to give your '"constructive criticism", be nice to will you ?haha