Hi,
In a 4-player game I happened to open an infected crate. The evilvinians took over my spawn point, then my other spawn point and eventually won the game. It was awesome. Of course I used all my retribution power-ups to help the evilvinians. Hillarious fun!
However - if I were to take the game more seriously I would have to say that the evilvinians should die after a while - they obviously have the power to screw up a good multiplayer match totally. On the other hand - it was perhaps the one match I have enjoyed te most so far...
/Grubbegrabben
Evilvinians won the day
Moderators: jelco, bert_the_turtle
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I did this -- I wanted to play through the entire game using retribution, so I purposely made bad choices, made units into officers and then deleted them, etc. etc. Then I opened an infection outbreak next to my single spawn, so I helped the Evilinians using Retribution. At the end of the game, there were Futurewinians, Evilinians, two out of three CPU players left (who were now on equal footing with the Evilinians and Futurewinians, despite a massive head start), and two ants nests.
Grubbegrabben, if it's the game you enjoyed the most, then why should IV change it?
Grubbegrabben, if it's the game you enjoyed the most, then why should IV change it?
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- Major Cooke
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I got all my 'winians to give the spawn point startup system with my officers pointing them to the middle of nowhere so they couldn't reinforce the spawn point. Also, I modified one domination map so all the empty spawn points had evilwinians at their spots, so whenever we began to deploy dark forests/triffids/soul destroyers, it's just another means for the virus/evilwinians to take over Darwinia once again... until the dark forests get set on fire, though evilwinians are immune to fire.
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