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Rules of War?

Posted: Wed Oct 01, 2008 12:59 pm
by Aegis Tyra
I'm lucky enough to go to a college with an excellent nerd/emo/chav ratio (about 1:1:1, as opposed to most London colleges, which have 1:1:5), and I have about 10 friends who also own Multiwinia, and we play it pretty much every lunchtime in Starbucks over the WiFi. But I digress slightly.
Over the course of about 50 games played between our little grouping, we've almost built up rules of engagement, especially with crates - if you get a Dark Forest in CTS, you don't use it on their spawn point; if you get stuck with retribution, you don't deliberately unbalance things or fuck over your team-mate "for the lol". And for the main, we usually carry this stuff over into games against other people - and most of the people react positively. This being the internet, some people are jack-asses about it (You know who you are, Mr. "Lucky crate LOL now yu lose dark foresstin ur ass I rul at CTS"), but in the main, if I say I'm not going to do such-and-such, they agree as well.
Has anyone else found themselves following unwritten rules to make the game enjoyable, or are my friends and I just too nice for the internet?

Posted: Wed Oct 01, 2008 1:18 pm
by Xocrates
Mostly, I think you're too nice for the internet. Especially since among all the stuff you mentioned the more questionable is "fuck over your team-mate "for the lol". "

If I'm worried with crate inbalance I use Basic crates. If I'm using the default ones I don't see why I should get rules against using them in the expected ways.

Posted: Wed Oct 01, 2008 1:38 pm
by bert_the_turtle
Rules of engagement in games are for those who don't know how to win without :)

Of course, all the rules you mention can be handled by game options or by making your own maps: RestrictionZone around spawnpoints prevents powerups getting used there, crate types can be disabled one by one.

Posted: Wed Oct 01, 2008 1:58 pm
by ynbniar
Reminds me of Defcon and folk who get upset at backstabing and naval nuking.

OK to have rules but when you're playing strangers anything goes I'm afraid.

Posted: Wed Oct 01, 2008 2:51 pm
by RabidZombie
Dark Forests aren't even that bad. Just make sure your Multiwinians don't hang around.

Posted: Wed Oct 01, 2008 3:15 pm
by Feud
The only unwritten "rule" I have is that when I get retribution,use it on whoever is winning.

This rule isn't set in stone, but I find it more fun than the alternative.

Posted: Wed Oct 01, 2008 4:50 pm
by TheRileyDuo
There are no rules in war. If something's unbalanced, but not broken, use it to win until the developers fix it.

Posted: Wed Oct 01, 2008 5:58 pm
by Nimbus
RoE are great on occasion. Usually I play without and try to roll with the punches so to speak. Overall they should be treated as sportsman-like Quasi-guidelines. Otherwise we get RoE-Nazis.

Posted: Wed Oct 01, 2008 7:14 pm
by Mas Tnega
My rule is "Once Team Me is out, I'm on Team Evil"

Posted: Wed Oct 01, 2008 8:31 pm
by Donat
Rules of War are classically broken to win in nearly every major war. Thats what we have War Crime trials for, when its peaceful and no one is going to smack you in the face with a but of a rifle.


The first time i got BSed in defcon i really disliked it, then quickly learned that is a tactic to win the game.

Honestly, unwritten rules are 'unwritten' for a reason, that they do not officially exist. A game isn't a game unless you can have fun.

Non-internet: Its a game, get over it man. People will mess you up real bad, and if it works and its NOT an exploit, its ok.

Internet: QQ mar plz. Roflma.

Posted: Wed Oct 01, 2008 8:52 pm
by Feud
Mas Tnega wrote:My rule is "Once Team Me is out, I'm on Team Evil"


I like this rule!

Posted: Wed Oct 01, 2008 10:25 pm
by MarvintheParanoidAndroid
Dark forests on spawns: hell yes (preferably followed up by setting the whole thing on fire), using retribution to annoy people as much as possible: definitely. Who needs rules?

Posted: Wed Oct 01, 2008 10:33 pm
by xander

Posted: Wed Oct 01, 2008 11:31 pm
by Mas Tnega
MarvintheParanoidAndroid wrote:Dark forests on spawns: hell yes (preferably followed up by setting the whole thing on fire), using retribution to annoy people as much as possible: definitely. Who needs rules?
Dark Forest on two spawns, delaying the airstrike for a couple more Dark Forests to get an interconnecting series of trees from one spawn to another? Hell yes.

Posted: Thu Oct 02, 2008 1:49 am
by Kuth
I feel backstabbing in Defcon was really unsportsmanlike... I think I was only backstabbed once, and didn't like the game much after that. I suppose I like Multiwinia because there is no opportunity for backstabbing, as team playing isn't really a mechanic of the game.

That said, I don't feel any 'rules of engagement' should be needed for Multiwinia. Dark forests at spawn points happen, and aren't as game-breaking as, say, ants (Which is being rectified by IV, since they see this too). Besides, retribution people on Team evil is pretty much the way it should happen. Now that you're out of the game, you have godlike powers to use however you see fit.