Evilwinians/Futurewinians AI Level?

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kiniki2004
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Evilwinians/Futurewinians AI Level?

Postby kiniki2004 » Mon Sep 29, 2008 12:47 am

Just wondering if the EW's and FW's AI is determined by the AI level you select when hosting a game?

For example if you've selected "Easy", do the EW's and FW's have the same AI, or are they always the same regardless of what you pick?
Puzzlemaker
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Postby Puzzlemaker » Mon Sep 29, 2008 6:53 pm

I was wondering this same thing.

One time when I played the futurwinians AI "broke", as in they didn't do anything but chill at the spawn. Bug?
Aegis Tyra
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Postby Aegis Tyra » Mon Sep 29, 2008 9:06 pm

They always start at teh same AI level - it looks like they share teh MWGs AI behaviour, but tweaked to account for their entry mode and the FWGs perma-subvertas.
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Phelanpt
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Postby Phelanpt » Tue Sep 30, 2008 1:13 am

I'm not sure about the AI level, but they do have different goals than the CPU player AIs. You can see that clearly on CTS maps.
mehoo462
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Postby mehoo462 » Tue Sep 30, 2008 1:20 am

and what would you say that goal is?
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Phelanpt
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Postby Phelanpt » Tue Sep 30, 2008 2:06 am

Well, I can't say for sure what their overall goals are, but in the CTS maps, evilwinians seem to try to get the statues back to where they spawn, and hold them there.
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Postby RabidZombie » Tue Sep 30, 2008 4:58 pm

I presume such behaviour is because they have no where else to take it to. Giving team 4/5 (Evilinians and Futurwinians respectively) capture points is currently (disappointingly) impossible.

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