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What happened to the way the Squads and Viral units look?

Posted: Sun Sep 28, 2008 3:17 pm
by St!gar
I just recieved my first Squad as a powerup, and I noticed that the shimmering, pixellated effect from Darwinia is gone! Now they just look like grey, blocky 3D models, the way they "really" looked when you'd accidentally view them from too close in Darwinia. Same with the Virii. They now simply look like the textureless models they are underneath all the shimmering. Why is that? I loved that effect in Darwinia! It looked more VR/primitive, and made them easier to see, too. Did the devs suddenly find it to be to taxing for most computers, or something? Then at least they could have added it as an on/off toggle-option.

Or is this a some kind of error with my game alone? :?

*EDIT* And by the way, the air -distortion/shockwave-y effect from explotions seems to be gone as well...

Posted: Sun Sep 28, 2008 3:43 pm
by Xocrates
All that stuff was probably considered unnecessary visual clutter and was removed (not to mention they made the game even heavier than what it currently is). Frankly, I'm thankful for it as I never quite liked them.

Posted: Sun Sep 28, 2008 4:07 pm
by RabidZombie
I thought it was broken. :S

Posted: Sun Sep 28, 2008 4:39 pm
by St!gar
Hmmm... I can't seem to find the folder anywhere... could it be because I downloaded it from Steam...?

Posted: Sun Sep 28, 2008 4:46 pm
by RabidZombie
The steam version would be Steam\SteamApps\common\Multiwinia\preferences.txt

Posted: Sun Sep 28, 2008 5:56 pm
by St!gar
Hmmm. Apparently, my preferences.txt already has RenderPixelShader set to =1. Weird, because they still don't show up in the game. :?

Posted: Sun Sep 28, 2008 7:10 pm
by St!gar
Maybe it's fixed in the patch? I have the Steam version, so I'm not going to find out just yet.

Oh, and could anyone please move this thread into "General"? I mistakenly posted it in the wrong subforum. :oops: This has got nothing to do with gameplay, after all...

Posted: Sun Sep 28, 2008 10:46 pm
by frenchfrog
Shader are disable in Multiwinia.

Posted: Sat Oct 18, 2008 1:27 pm
by Jazz Ad
What a shame, I like the pixel effect.

Posted: Sat Oct 18, 2008 1:42 pm
by RabidZombie
Ditto.

Posted: Sat Oct 25, 2008 5:21 am
by DoubleFelix
I liked it. :(

Posted: Sat Oct 25, 2008 3:16 pm
by Doncommie
Me too.

Posted: Mon Oct 27, 2008 7:49 am
by TomCat39
However Shaders cost. And Multiwinia tends to have WAY more stuff going on that cost is a BIG factor.

In Darwinia, it rarely got even half as crazy so you could afford to spend on shaders and extra hoopla.

I think they wanted to allow Multiwinia to run on more machines than just the top dual or triple sli machines with top notch cards in them etc etc.

Posted: Mon Oct 27, 2008 11:58 am
by RabidZombie
Except, it could have been, and always has been, an option.

Posted: Wed Oct 29, 2008 1:02 am
by TomCat39
RabidZombie wrote:Except, it could have been, and always has been, an option.

True, very very true.