Posted: Tue Sep 30, 2008 8:00 pm
For the love of God PLEASE give ant nests time limits.
The Introversion Forums
We are strongly considering nerfing the ants nests. Right now they spawn ants indefinately and require quite a lot of explosives to destroy, which means they often remain for the whole game, and Darwinians are terrible at dealing with them.
We've made an experimental change whereby ants nests take damage when they are "empty" of ants, ie all ants are outside or dead. Ants nests left on their own gradually accumulate darwinians and souls and grow their population. Ants nests that are attacked directly suffer heavy population losses and eventually run short of ants, then they start "dying off". So you can focus your Darwinians on an ant infestation and destroy it if you wish to. This makes the ants nests more like the Egg powerup - it can be a big problem if allowed to grow and spread, but it can be dealt with if done quickly.
Unit13 wrote:I like ants. They spice up the action. They are like an extra player that everyone has to worry about. The farther from you are from them and close to the enemy the better.