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Posted: Wed Oct 01, 2008 7:48 am
The only surefire way to kill them is with gunturrets. Rockets move too slow and don't have that great a range. They are immune to flame too, which I find utterly ridiculous, but there it is.
Posted: Wed Oct 01, 2008 3:35 pm
cecilofs wrote:Ah ok thanks for that clarification. I guess it would be pretty hard to keep track of all of the souls as far as respawn numbers go - still it would be a cool resource management idea :)
I doubt that it would actually be all that cool. In a long game, you could lose enough DGs to SDs (and dark forests) that no more DGs could be spawned, which would be a pretty poor way to end a game.
Posted: Thu Oct 02, 2008 9:05 am
Speed up and Slow down don't affect the game timer.
It's rather noticeable when you're attacking on an assault map with 30 seconds to go.
Posted: Thu Dec 11, 2008 7:53 am
Randomiser used on a non-ordinary team (i.e. future/evilwinians) will cause the 'winians to transform back into normal multiwinians and only get their colors changed. This is basically anti-subversion, in my mind... and it's amongst the most effective crates to be used against Futurewinians yet, because if they have 100+ futurewinians around when it springs, it could possibly allow you to capture the spawn point if the randomiser is in your favor...
Posted: Sun Feb 01, 2009 9:24 am
Considering the stories I've heard about them, I think you might be right.
/me pats major cookie on the back. He does same.
/me fails to notice large "kick me" sign...
Why am I so lonely?
edit: M E G A B U M P!!!!!