Complete Powerup List (SPOILERS)

General discussion about Game Play

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Feud
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Postby Feud » Wed Sep 24, 2008 5:03 am

xyzyxx wrote:IV is not a Roman numeral.

Oh, was that what he was talking about? I twas a little confused back there...
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Postby Flamester » Wed Sep 24, 2008 6:05 am

You people need to get your sarcasm detectors fixed. :?
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Postby xander » Wed Sep 24, 2008 6:24 am

xyzyxx: I just wanted you to know that yours is the only animated avatar that I have not blocked. Thank you for not abusing animated .gifs.

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The GoldFish
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Postby The GoldFish » Wed Sep 24, 2008 10:30 am

;-;
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
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jelco
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Postby jelco » Wed Sep 24, 2008 10:32 am

Flamester wrote:You people need to get your sarcasm detectors fixed. :?

There's a difference between sarcasm and lame humour. ;)

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xander
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Postby xander » Wed Sep 24, 2008 3:17 pm

The GoldFish wrote:;-;

Oh... who... your avatar is animated! How did I not notice that?

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Pox
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Postby Pox » Wed Sep 24, 2008 3:19 pm

Time for a shotgun full of Adblock, methinks.
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Postby Puzzlemaker » Fri Sep 26, 2008 7:10 pm

Triffids can spawn Evilwinians, I think. In fact, I am almost positive. I think they are the only way to spawn soul destroyers too? Not sure about that one.
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Postby bert_the_turtle » Fri Sep 26, 2008 8:04 pm

Soul Destroyers also come (indirectly) out of manually placed eggs, and are the reason you should think twice before using eggs to defend your base.
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Postby Puzzlemaker » Fri Sep 26, 2008 8:10 pm

They are neutral if they come out of your eggs, correct?
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Xocrates
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Postby Xocrates » Fri Sep 26, 2008 8:13 pm

Nope! Soul Destroyers spawned from your eggs are as evil and annoying as ever.
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Postby NukeLord » Fri Sep 26, 2008 8:13 pm

No, soul destroyers are always on the Evilwinian team and will attempt (and probably succeed) to kill anyone.
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Re: Complete Powerup List (SPOILERS)

Postby cecilofs » Tue Sep 30, 2008 5:22 pm

xyzyxx wrote:Dark Forest - Allows you to place a Dark Forest on the map. Dark Forests will consume the souls of nearby Multiwinians. It can also corrupt nearby Magical Forests or normal trees and turn them into more Dark Forest. They can also be set on fire.


By "consume the souls of nearby multiwinians" does this mean that it kills them and then consumes their souls, or that it only consumes the souls once they are dead?

Furthermore, does this have any impact on the game besides killing your Multiwinians? i.e. Does it mean less will spawn next time? I remember in Darwinia there was a lot of emphasis on the ecology of souls - they'd be collected by engineers or through devices and then transported down the "power lines" to your spawn points. Is there still an ecology as such or are the "power lines" with souls running down them mainly a graphic effect now?
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Re: Complete Powerup List (SPOILERS)

Postby xander » Tue Sep 30, 2008 9:11 pm

cecilofs wrote:By "consume the souls of nearby multiwinians" does this mean that it kills them and then consumes their souls, or that it only consumes the souls once they are dead?

They consume only the soul. This kills the DG. Soul destroyers do not consume the souls of already dead DGs. ;)

cecilofs wrote:Furthermore, does this have any impact on the game besides killing your Multiwinians? i.e. Does it mean less will spawn next time? I remember in Darwinia there was a lot of emphasis on the ecology of souls - they'd be collected by engineers or through devices and then transported down the "power lines" to your spawn points. Is there still an ecology as such or are the "power lines" with souls running down them mainly a graphic effect now?

Even in Darwinia, the "power lines with souls" were just for show. The actually ecology of souls, while discussed in the campaign setting of the game, is not enforced by the game. Darwinia does not keep track of how many souls are available in total, or how many have been consumed. The only effect that SDs ever had was to kill DGs without leaving their souls behind, which meant that engineers could not collect them up, and bring them to incubators. That is also the only effect that they have in Multiwinia -- they kill DGs without leaving a soul behind.

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Postby cecilofs » Wed Oct 01, 2008 6:59 am

Ah ok thanks for that clarification. I guess it would be pretty hard to keep track of all of the souls as far as respawn numbers go - still it would be a cool resource management idea :)

Those soul destroyers are one of my least favourite - really tough to kill!

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