Complete Powerup List (SPOILERS)

General discussion about Game Play

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xander
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Postby xander » Wed Oct 01, 2008 3:35 pm

cecilofs wrote:Ah ok thanks for that clarification. I guess it would be pretty hard to keep track of all of the souls as far as respawn numbers go - still it would be a cool resource management idea :)

I doubt that it would actually be all that cool. In a long game, you could lose enough DGs to SDs (and dark forests) that no more DGs could be spawned, which would be a pretty poor way to end a game.

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Pinky
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Postby Pinky » Thu Oct 02, 2008 9:05 am

Speed up and Slow down don't affect the game timer.

It's rather noticeable when you're attacking on an assault map with 30 seconds to go.
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Major Cooke
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Postby Major Cooke » Thu Dec 11, 2008 7:53 am

Randomiser used on a non-ordinary team (i.e. future/evilwinians) will cause the 'winians to transform back into normal multiwinians and only get their colors changed. This is basically anti-subversion, in my mind... and it's amongst the most effective crates to be used against Futurewinians yet, because if they have 100+ futurewinians around when it springs, it could possibly allow you to capture the spawn point if the randomiser is in your favor...
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eos
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Postby eos » Sun Feb 01, 2009 9:24 am

Considering the stories I've heard about them, I think you might be right.
/me pats major cookie on the back. He does same.

/me fails to notice large "kick me" sign...

Why am I so lonely? :cry:

edit: M E G A B U M P!!!!! :shock:
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