multiwinia is dead?
Moderators: jelco, bert_the_turtle
multiwinia is dead?
theres no one on the servers anymore
- The Daemons
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Well, at the time of me posting this, I can see a game that is open, so no, Multiwinia most certainly is NOT dead, it's just not very well known. If you have firefox, check this out: http://philosophyfactory.com/morgan/multiwinia_server_list/
Or if you have Opera browser (version 9 or earlier, it doesn't work with 10...yet), then check this out: http://www.multiwinia-ladder.net/plugins/widget.wgt
Personally, I like the firefox version because it's simpler, but the Opera version has more features. Anyway, hope this helps.
Or if you have Opera browser (version 9 or earlier, it doesn't work with 10...yet), then check this out: http://www.multiwinia-ladder.net/plugins/widget.wgt
Personally, I like the firefox version because it's simpler, but the Opera version has more features. Anyway, hope this helps.
- bert_the_turtle
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jelco wrote:In summary: Multiwinia is dead, and the lack of the ME is the bullet that did it.
I don't believe that is the problem. Multiwinia was launched with a pretty hefty amount of maps, and it should not be hard to find a couple per game mode that are somewhat balanced (heck, defcon has survived with one map, and it's not particularly balanced for 1v1). The problem, I believe, is that Multiwinia never managed to develop a competitive community.
By the way, I did take the chance to ask IV the status on the Map Editor, and they confirmed it's still on their plans, but noted lack of manpower to work on it at least until D+ is out.
I just popped in and had a game the other day, without having to wait. Luck? Got my ass kicked of course, rusty from not playing in ages like so many people. I hope D+ finds a new lease of life for the game in general. While not killing zombies on L4D I've been re-playing Darwinia out of nostalgia.
"Timmy... fetch me my tools..."
- bert_the_turtle
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