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Making a map fun
Posted: Sat Sep 05, 2009 6:19 pm
by GreenRock
how is it that some maps are more preffered than others? What makes these maps so fun to play?
Posted: Sat Sep 05, 2009 10:00 pm
by Jordy...
One pooptopic about this isn't enough is it, waite I'll go eat some indian curry and then later I'll poop it out on your head!
Waite, you actually asked something...? Maps are fun depending on what you like you fucktardious christjob
Posted: Sat Sep 05, 2009 10:01 pm
by Jordy...
....that feeled good..........
Posted: Sat Sep 05, 2009 10:49 pm
by Mas Tnega
For me, it's usually balance coupled with there being more than one valid approach.
Posted: Sat Sep 05, 2009 11:12 pm
by martin
Mas Tnega wrote:For me, it's usually balance coupled with there being more than one valid approach.
Or indeed multiple completely different strategies, for example it's all very well on a CTS map to have several routes to capture the statues, it's even better if the map makes playing it as an early domination game possible
Posted: Mon Sep 07, 2009 2:26 am
by The Daemons
I made a couple of maps that are playable in Domination, King of the Hill, and only one of them is available in CTS. Anyway, if you wanna check 'em out, you can get them here:
http://forums.introversion.co.uk/multiw ... php?t=2741