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BIG resolutions - help

Posted: Tue Apr 21, 2009 7:18 am
by elexis
I need to to temporarily resize multiwinia to 2500*whatever to take a screenshot, but y computers maximum resolution is 1680*1050. I tried to edit the preferences but the game reset them to my max resolution when the game started. Any Ideas?

Posted: Tue Apr 21, 2009 7:47 am
by bert_the_turtle
Try setting a bigger virtual desktop size (don't ask me how do do this on Windows. Maybe trick it by adding a second monitor and telling it it has a higher resolution.)

Posted: Tue Apr 21, 2009 8:08 am
by elexis
I tried extending my second non existant desktop, which apparently worked because i lost my mouse for a while, but even in windowed mode multiwinia wouldnt resize greater than my laptops resolution.

Posted: Tue Apr 21, 2009 10:12 am
by bert_the_turtle
Can you increase the size/resolution of your second non-existant desktop and maybe declare it the primary display? That SHOULD convince MW that higher resolutions are available. Of course, good luck starting and controlling the thing then :)

Posted: Tue Apr 21, 2009 10:22 am
by elexis
controlling shouldn't be too much of a problem; i need a pic of the sky :wink:

you cannot make another screen the primary unless it actually exists, the option is greyed you, so it the option to treat both screens as one big screen.

what i can do is carefully move the shortcut over to the non-existent screen and then run the game. the problem then is that i cant see anything at all, and thst the maximum virtual res is 2048X*** which isnt enough

Posted: Tue Apr 21, 2009 1:59 pm
by NeoThermic
See, if this were a while ago I'd suggest to use RenderPosterResolution, but that's been disabled for a while now...

So my new suggestion is to just take lots of sequential screenshots and stitch them together; it's how I did my many huge panoramics (including the mammoth 360x180 degree pano)

NeoThermic

Posted: Tue Apr 21, 2009 5:22 pm
by MikeTheWookiee
So that's why it takes a bloody age to load then.

Posted: Tue Apr 21, 2009 10:49 pm
by elexis
Never mind, I've found a workaround that doesnt require such a huge resolution.

Posted: Tue Apr 21, 2009 10:52 pm
by elexis
NeoThermic wrote: (including the mammoth 360x180 degree pano)


Hang on, if that's 360 degrees and it's taken from where I think it's taken, where is the red portal?

Posted: Wed Apr 22, 2009 1:51 am
by xander
elexis wrote:
NeoThermic wrote: (including the mammoth 360x180 degree pano)


Hang on, if that's 360 degrees and it's taken from where I think it's taken, where is the red portal?

Stretched across the bottom of the image?

xander

Posted: Wed Apr 22, 2009 3:35 am
by elexis
Your right, for some reason I thought there was a master spawn point in the middle of the trunk ports.