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Posted: Tue Feb 03, 2009 5:34 pm
by Cyan.
you don't know that...
Posted: Tue Feb 03, 2009 6:12 pm
by eos
He does, foul heretic! Tremble in your boots at such a suggestion! For is it not written in the sacred scriptures of the flying hamster thou shalt not question the wrath of Xander, lest ye wish to be smote (or is it smitten?)?
Posted: Tue Feb 03, 2009 6:14 pm
by Cyan.
he'll like that

Posted: Fri Feb 06, 2009 12:33 am
by Krion112
I'd have no exact suggestions toward Multiwinia now that I think about it.... I just wish it had more maps instead of the reruns =|
Posted: Fri Feb 06, 2009 4:39 am
by xander
Krion112 wrote:I'd have no exact suggestions toward Multiwinia now that I think about it.... I just wish it had more maps instead of the reruns =|
IV have promised that they will release a map editor at some point. It might even be part of the next patch.
xander
Posted: Fri Feb 06, 2009 1:02 pm
by Killjoy
Does anyone know how many copies of Multwinia have been sold?
Posted: Fri Feb 06, 2009 1:46 pm
by NeatNit
Yes.
Posted: Fri Feb 06, 2009 6:53 pm
by xander
Killjoy wrote:Does anyone know how many copies of Multwinia have been sold?
I am sure that IV have been keeping track of that. However, most software companies hold their cards pretty close to the chest when it comes to discussing sales numbers. It just seems to be the way that the industry works. Thus, you are unlikely to ever know those numbers. Since I assume your question was "How many copies have been sold?" (the answer to which would be a number), rather than "Does anyone know how many copies have been sold?" (a simple yes/no question), I don't think you are going to get an answer.
xander
Posted: Sat Feb 07, 2009 12:16 am
by NeatNit
xander wrote:...rather than "Does anyone know how many copies have been sold?" (a simple yes/no question)...
Which is why I answered the way I did, but thanks for making me look a tiny bit less of a... a... a me.
Posted: Sat Feb 07, 2009 12:45 am
by xander
NeatNit wrote:xander wrote:...rather than "Does anyone know how many copies have been sold?" (a simple yes/no question)...
Which is why I answered the way I did, but thanks for making me look a tiny bit less of a... a... a me.
A man is up in a balloon when the winds pick up, and he is thrown off course. Several hours later, he drifts by a building with a window open on the 30th story. He sees a man through the window, and shouts at him, "Hey! Do you know where I am?"
The man responds, "About 30 stories above the ground in a balloon!"
The man in the balloon responds, "I'll bet you are a consultant, aren't you?"
"Yeah, how'd you know?"
"Well, I asked you a question and, while you gave me an answer that was 100% correct, it was entirely fucking useless."
xander
Posted: Sun Feb 08, 2009 1:19 pm
by NeatNit
If this forum had ratings, you'd so get a 5.
Posted: Sun Feb 08, 2009 1:46 pm
by mibias
That could be a good or a bad thing depending on how high the ratings go.
Posted: Tue Feb 10, 2009 2:22 pm
by Mas Tnega
Keeping with feeling of emptiness idea:
Suggestion: Reduce NeoThermic's ded-DEMOs to two or three, replace the others with half as many that do anything and everything. That's seven or eight removed, which is less than half.
Posted: Thu Feb 12, 2009 7:10 pm
by peio80
come and play on multiwinia !
Posted: Sun Feb 15, 2009 1:36 pm
by Jazz Ad
I'm the first to admit I was a bit disappointed by Multiwinia. Barely any cooperative playing except in Assault, simplistic tactics, the interest wears quickly on me.
I bought Darwinia years ago and still play it. Multiwinia not so much, expecially when it's hard to find online partners.