Maze Of Despair hideously unbalanced.
Posted: Mon Oct 27, 2008 1:52 am
I used to be quite fond of the 4-player CTS map Maze of Despair, until the game I played yesterday. I quickly realised that the position that I started from had put me at a great disadvantage. Further matches made me realise just how horribly unbalanced this map is.
In this screen-shot, I am the red team. There are three statue spawn points, indicated by the green circles. As you can see by the arrows, no-matter which route I take to any of the spawn points, another team will get there first! This results in a huge disadvantage for the team who starts where the reds are. (I scored 0 in this match.) The screen-shot below shows me playing another round, this time with the yellow team in the bad spot. They scored 0.
So how did IV make such an unbalanced map? Obviously they didn't intend to,but what were their intentions? I believe the answer lies in the preview for that map:
Judging from the formation of the mountains this is a picture of the 'unfair' area of the map. But it's different. Instead of a spawn point, there is a ring of pillars, and in the pillars are the points where the three teams would have to bring their statues. This makes a lot more sense than a 4 player map, so why did IV change it? Who knows, but someone needs to fix it to make the map more balanced. They need to either reshape the map to make it more balanced (add another statue spawn?), or make the map 3-player again.
In this screen-shot, I am the red team. There are three statue spawn points, indicated by the green circles. As you can see by the arrows, no-matter which route I take to any of the spawn points, another team will get there first! This results in a huge disadvantage for the team who starts where the reds are. (I scored 0 in this match.) The screen-shot below shows me playing another round, this time with the yellow team in the bad spot. They scored 0.
So how did IV make such an unbalanced map? Obviously they didn't intend to,but what were their intentions? I believe the answer lies in the preview for that map:
Judging from the formation of the mountains this is a picture of the 'unfair' area of the map. But it's different. Instead of a spawn point, there is a ring of pillars, and in the pillars are the points where the three teams would have to bring their statues. This makes a lot more sense than a 4 player map, so why did IV change it? Who knows, but someone needs to fix it to make the map more balanced. They need to either reshape the map to make it more balanced (add another statue spawn?), or make the map 3-player again.