Postby Mas Tnega » Fri Oct 10, 2008 4:06 am
Multiwinia is rushedly herding cats with lasers into other cats with lasers, while they scream and run from danger whenever you don't have a cat with a flag telling them to get their shit together. Each individual death is so meaningless that the only time you really get annoyed about it is when a grenade stops you from getting more kills than otherwise could have. It's a great loss for your assault/defence, but you're 3 minutes in, 7 minutes to go, and you can recover so easily...
Multiwinia is addictive because no matter how deep overall strategy will grow to be, it's still that game you can have another shot at it in 10 minutes time and that one big mistake isn't wasting too much of your life.
Defcon is carefully placing your pieces around the globe, praying that any trade-off ends in your favour, that you have very few battles that aren't heavily stacked in your favour, and number enough your airports can clean up anything that does get through. Each individual hit is such a big failure on your part that the only time you don't get quite so annoyed about it is when you've finally been rendered completely helpless, because you just can't agonise over 50 simultaneous failures. Your 3 hours of gambits, hit and runs, and whatever have been for naught; that's the entire game suddenly ending for you right there in that instant.
Defcon is addictive because... actually I don't know, considering how I *lost* interest in that game well over a year ago. It's probably the depth discovered thus far, running as far as exploiting code oversights that IV will likely never dream of fixing, because while they're not totally game breaking, they will set excellent players apart from good ones.