Map/Game mode idea
Posted: Wed Oct 01, 2008 8:33 pm
This is very similar to Domination, but... Well, I'll just explain it.
It's coop, 2 VS 2.
Let's say player 1 and 2 are green, and 3 and 4 are red.
The map is split into 2 sides, no one can ever pass from one side to another.
On one side, players 1 and 3 are against each other like in Domination, each one starts with one spawn point. At first they're supposed to wait for the other side to get started.
Now, on the other side, players 2 and 4 both have spawn trunk ports. Here's the catch - like in that level in Darwinia, souls are coming down from the sky, and the players on that side need to capture the collection devices (name? :S). The souls collected are then sent to the teammate's spawn point(s), and that side can finally start.
Both players rely on each other in a team - one player relies on the other to get an army, and the other needs his teammate to win the game.
Your thaughts please.
It's coop, 2 VS 2.
Let's say player 1 and 2 are green, and 3 and 4 are red.
The map is split into 2 sides, no one can ever pass from one side to another.
On one side, players 1 and 3 are against each other like in Domination, each one starts with one spawn point. At first they're supposed to wait for the other side to get started.
Now, on the other side, players 2 and 4 both have spawn trunk ports. Here's the catch - like in that level in Darwinia, souls are coming down from the sky, and the players on that side need to capture the collection devices (name? :S). The souls collected are then sent to the teammate's spawn point(s), and that side can finally start.
Both players rely on each other in a team - one player relies on the other to get an army, and the other needs his teammate to win the game.
Your thaughts please.