Pox wrote:Assault. At this point, I find it unbalanced and fairly pointless - on the maps where I can win, I can win against anybody following the same tactic - and on defense, there is just about no action required to defend successfully on most maps, just have to dump blocking airstrikes in the right place. I don't think Multiwinia has the depth required to pull off a full attack/defend gamemode... other RTSs manage it because of the huge array of units available, but I think Multiwinia is much more suited to the other 5 incredibly fun modes.
I'll see if I can't rectify that...










