Ants slows down game considerably
Moderators: jelco, bert_the_turtle
I have yet to notice any slow down on Multiwinia or a drop in frame rates with ants nests.
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I bet it is little work.
That's what I'd do, anyway. Or something to that effect.
Yes, Multiwinia uses Y as the up/down axis.
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Nevertheless, there ARE slowdowns (at least for some of us, some that shouldn't have slowdowns).
Code: Select all
object.setY(object.getX(), object.getZ());
-- SNIP --
void Object::setY(float x, float z) {
y_ = map.getY(x, z);
}
That's what I'd do, anyway. Or something to that effect.
Code: Select all
void Object::setY() {
y_ = map.getY(x_, z_);
}
Yes, Multiwinia uses Y as the up/down axis.
---
Nevertheless, there ARE slowdowns (at least for some of us, some that shouldn't have slowdowns).
just like the other guy forest fires kill my fps:
intel quad 6600 (2.4ghz) 2gbs ram, onboard sound, ati 3850 512mb
nothing is overclocked and its a low/mid system but I figured it should run better during those forest fires.
or maybe its the host? if the host is only running say...20fps are we limited to that?
intel quad 6600 (2.4ghz) 2gbs ram, onboard sound, ati 3850 512mb
nothing is overclocked and its a low/mid system but I figured it should run better during those forest fires.
or maybe its the host? if the host is only running say...20fps are we limited to that?
Software lags
I have Intel Core 2 Duo 2.66, 3 GB RAM, Geforce 8800 GT, and after 40 mins and a lot of stuff (ants also!) I got lag. As my config is okay in that cases I have like 5-15 fps, but other players told us during such games that their computer cannot hold it anymore and then they disconnected.
I've got a Core2 Quad at stock 2.4ghz, 4gb (well, 3.2gb) ram, and a 320mb 8800gts, playing at 1680x1050 max settings 4xAA, and only time FPS has ever dropped under 30 is when there were about 3 magical forests on the screen at once... and also, a 30-minute domination on Leap of Faith last night gradually got down to 10fps towards the end, even with no extra activity on screen.
Anyone know the reason for tthe decay? No ants, not many forests, didn't matter where I was looking, so was CPU-limited.
Anyone know the reason for tthe decay? No ants, not many forests, didn't matter where I was looking, so was CPU-limited.
This is becomming a topic for flexing your cyber-muscle, so I'm gonna take my go.
http://img214.imageshack.us/img214/7023/screenshot10qz7.png
at 1280 X 1024 with 16xAA;
It felt like a solid 60fps.
I'll make a bigger forest fire later, and get an exact FPS with fraps or something.
http://img214.imageshack.us/img214/7023/screenshot10qz7.png
at 1280 X 1024 with 16xAA;
It felt like a solid 60fps.
I'll make a bigger forest fire later, and get an exact FPS with fraps or something.
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