GSUK Podcast -- Questions for Introversion Software

General discussion about Multiwinia

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guycocker
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GSUK Podcast -- Questions for Introversion Software

Postby guycocker » Wed Sep 24, 2008 3:08 pm

Hey guys,

Tomorrow, we'll be joined on the GameSpot UK Podcast by Mark Morris and Chris Delay from Introversion Software. The guys have just put the finishing touches to Multiwinia, so if you have any questions about the game or UK indie development in general, then post here and we'll ask them on tomorrow's show!

Thanks in advance,

Guy
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Postby xyzyxx » Wed Sep 24, 2008 3:18 pm

Ask them what project they expect to release next. :lol:
And what other projects they're currently working on.
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Postby estel » Wed Sep 24, 2008 4:12 pm

What were the biggest challenges in the game's development?
Who has the best sense of humour?
Is MW going to get a full retail release? Was this a hard decision?
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Postby Mas Tnega » Wed Sep 24, 2008 4:38 pm

Is Leander really the teaboy?
How much of Chronometer's budget has been lost to humous?
What would you say one should learn from the uproar over Spore?
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Postby elDiablo » Wed Sep 24, 2008 4:53 pm

Mas Tnega wrote:Is Leander really the teaboy?...


:(
We dont stop playing cos we get old... We get old cos we stop playing.
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Postby Mas Tnega » Wed Sep 24, 2008 4:59 pm

Is that a guilty frown or a disappointed frown?
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Postby Nutter » Wed Sep 24, 2008 5:18 pm

- Was anything dropped in Multiwinias development?

- What would they do different developing Multiwinias if they knew from the start what they know now?

- Will Multiwinia eventually find its way to Playstation 3 or is it a PC / Xbox exclusive?

- What is the next game, Chronometer or Subversion?
- Morten
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Postby martin » Wed Sep 24, 2008 7:13 pm

what is chronometer about?
what is subversion about?

;)
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Re: GSUK Podcast -- Questions for Introversion Software

Postby Hertston » Wed Sep 24, 2008 7:26 pm

guycocker wrote:Tomorrow, we'll be joined on the GameSpot UK Podcast by Mark Morris and Chris Delay from Introversion Software.


I'm assuming Introversion can't afford anywhere near as much advertising cash as Eidos ..... so feel free to ask all those those difficult and embarrassing questions :wink:
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Postby Bas » Wed Sep 24, 2008 8:09 pm

Did IV pay enough money to get positive reviews?
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Postby The GoldFish » Wed Sep 24, 2008 8:24 pm

Here's 4 questions off of the top of my head, any or all may be innappropriate.

1) Multiwinia is the first game you (IV) have created with the blog, where you expose your inner thoughts and feelings about whatever it is you happen to be working on. Would you say that the blog helped or hindered you develop the game and "get the game out of the door", or did it have no impact at all - would you encourage other developers to be more open about development with a blog?

2) From the outside world's perspective, Multiwinia and Defcon's gestation times appear to have been fairly similar, almost despite the additional staff that IV have taken on. What can we expect to see in the future which will really show off the additional skills and manpower you've taken on?

3) Introversion are often held up as an example of a successful indipendant games company. As time has gone on, do you feel like you have something special that other companies don't have, or, do you think anyone could set up a successful indipendant and enjoy the same accolades?

4) After the completion of your 4th game, you must have learnt a lot of lessons about games development. Presumably you've answered questions about what your previous games have taught you, so, what has Multiwinia taught you that you'll bring through to subversion, or chronometer? Do you think you still make mistakes? If so, any examples? (:P)
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Postby Donat » Wed Sep 24, 2008 9:00 pm

Shock! no one has posted to ask "Whens the next patch coming out?" in a horrifically whinny voice, I'm impressed.
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Postby allen » Thu Sep 25, 2008 5:06 am

Whens the next patch coming out????????????????????????????????????????????????????????







i know someone had to do it
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Postby LLamaBoy » Thu Sep 25, 2008 9:55 am

Couple of sequential question sets here

1) Has the hiring of new talent since Darwinia helped significantly with the design and development of the newer games? You've said before that with Darwinia you took a long time to work out what the game would actually be; do the new team members get to provide input on the projects, and does it help to focus your direction better, or is there a lot of conflict?

2) You've also said that you're trying to get to a point where you are working on two games at once. Have you managed this yet, with Subversion and Chronometer? If so, does this exclude or prevent you from working on other game concepts you may have? Do you have some kind of ideas repository to keep everything in and dip into from time to time?
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Postby xyzyxx » Thu Sep 25, 2008 12:09 pm

LLamaBoy wrote:Do you have some kind of ideas repository to keep everything in and dip into from time to time?


Chris mentioned such a repository in the Chronometer blog entry. He calls it the Bespokery.
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