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To all quitters
Posted: Sat Sep 20, 2008 11:14 am
I know there will be times when a connection drops or an emergency takes you away from the game, but please, please don't host unless you are going to stay the course.
I have watched hour long Defcon battles play out on my server after I was shamefully annihilated early on, that's all part of being host. I have also "lost connection" when in the lead (or at least doing better than the host) on everything from Worms to Halo 3, which can't always be network trouble.
It's simple - the game is just out, and we're all going to lose a few times before we get to enjoy a winning streak - let's not mess up the multiplayer experience when that's the main feature of the game.
Posted: Sat Sep 20, 2008 11:37 am
I'm afraid ragequitting is of all times, of all games. The best thing to do when you really have had enough of this is just host a game yourself.
Posted: Sat Sep 20, 2008 12:23 pm
Yeah, there's nothing you can do to avoid it other than host it yourself or play with people you know... hopefuilly we'll be seeing a few dedwinia servers in a month.
Posted: Sat Sep 20, 2008 2:31 pm
Ragequitting is worthy of a screenshot and telling world "Look everyone! I completely pwned this guy!"
Second game I played online (CTS) I was grabbing nearly all of the crates and had managed to neutralise the enemy in under four minutes. I can't blame him for quitting; that left six minutes of me doing that over and over and over again. The first game (DOM) was only slightly slower and it was a foregone conclusion there too.
(Yeah, right. "First" and "Second". You all believe that.)
Posted: Sat Sep 20, 2008 3:56 pm
When there's more than 1 opponent, and all your spawns are gone, you frequently get powerful powerups to get back at whoever killed you. It's worth staying on for that.
Posted: Sat Sep 20, 2008 4:08 pm
But then you're just sitting there being spiteful for 6 minutes instead of really playing.
Posted: Sat Sep 20, 2008 4:14 pm
Mas Tnega wrote:But then you're just sitting there being spiteful for 6 minutes instead of really playing.
Being spiteful AND pissing people off. Sounds like win to me.
Posted: Sat Sep 20, 2008 4:25 pm
If you see my name hosting a game, have no fear. I'm the kind of guy who takes losses in stride and I sure as hell won't under any circumstance quit before the completion of the game, even if I'm eliminated.
There should be a rather large pop-up warning hosts trying to quit before a game is complete that they risk pissing off their peers and should just let the game complete as a courtesy.
Posted: Sat Sep 20, 2008 5:30 pm
Yeah, the first game I played after release for the pre-orders I was beating the person quite easily. He never said a word in the game even though I talked a bit, and when there was like 2 minutes left he just left and, being the host, closed the server. -_-
Posted: Sat Sep 20, 2008 6:04 pm
It's a pity the netcode dosn't allow all players to connect to all other players, with the host only being the one who set up the match. That way the game would continue even if the host left.
Posted: Sat Sep 20, 2008 6:09 pm
What PC games do? The only game I know that uses this very set up is Halo 2 and 3 for Xbox 360.
Posted: Sat Sep 20, 2008 7:08 pm
I think GunZ works that way too.
Posted: Sat Sep 20, 2008 7:36 pm
From what I understand about the IV netcode, dynamic server reassaignment is actually really quite possible, as all the clients are smart and really don't rely on the server very much. However since games are so short, I doubt it's a design objective.
Posted: Sat Sep 20, 2008 8:35 pm
I don't quit when I lose. Otherwise, I'd never finish a game.
Posted: Sat Sep 20, 2008 10:43 pm
I've only won two games so far, neither by ragequit though.
I did quit out as a player once, but that was because after 2 hours of Multiwinia,
my laptop touchpad suddenly decided to go walkies up to the top-left corner of my screen
and not come down until I restarted teh game completely.