Volume Control

General discussion about Multiwinia

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allen
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Postby allen » Thu Sep 25, 2008 8:40 pm

yeah if you have vista just open up the sound mixer and you can turn down Multiwinia your self without having to turn it off

but if you dont have vista...pray it gets patched?
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Postby GpF » Fri Sep 26, 2008 6:52 pm

I don't use Vista and I don't plan using it even though I could, but i'd be happy too to have in-game volume control.
While I'm also a Ventrilo user (not to mention SkyPE) I could probably manage somehow, but I also lack the simple feature of volume control on my headset. And no, I'm not gonna hack my Sennheiser! :twisted:
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Postby Puzzlemaker » Fri Sep 26, 2008 7:32 pm

Jeez, you would think the guy suggested that introversion sell out to EA with the responses he got.

Edit: OH HAY LOOK AT THAT they added in volume control. Maybe it wasn't a stupid idea!?!?!?!? /sarcasm
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Postby RagingLion » Tue Sep 30, 2008 2:50 pm

Didn't see this topic at first - posted my own one about this. It is a bit frustrating because I'd like to listen to my own music or play a podcast while playing Multiwinia and that is something I've done with other games - Team Fortress 2 for instance. It's nice to listen to something but then give your hands and eyes something to do at the same time.

I would really love this feature to be integrated. Never knew you could control programs' volumes individually with Vista and I have Vista.
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Postby Greeba » Tue Sep 30, 2008 9:17 pm

Whilst I can see the appeal of the volume control in a few cases, I have to note how retarded some people's reasoning is. Music while you play? What music player doesn't have its own volume control FFS? Still, sounds like it's coming anyway, hi-fives all round...
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Postby MrBrown » Tue Sep 30, 2008 10:23 pm

Greeba wrote:Whilst I can see the appeal of the volume control in a few cases, I have to note how retarded some people's reasoning is. Music while you play? What music player doesn't have its own volume control FFS?

It's not about [ MediaPlayer | TeamSpeak | Ventrilo | whatever ] having it's own volume controls - they have them. But if you crank the volume all the way up to 100%, you're just as loud as Multiwinia, which always uses 100%. So what if you still cannot hear your buddies on TeamSpeak correctly, because the game is too loud? The only option is lowering the volume of the game then.
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Postby Greeba » Wed Oct 01, 2008 7:13 pm

MrBrown wrote:It's not about [ MediaPlayer | TeamSpeak | Ventrilo | whatever ] having it's own volume controls - they have them. But if you crank the volume all the way up to 100%, you're just as loud as Multiwinia, which always uses 100%. So what if you still cannot hear your buddies on TeamSpeak correctly, because the game is too loud? The only option is lowering the volume of the game then.

Watch this space 8)
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Postby RagingLion » Wed Oct 01, 2008 10:15 pm

MrBrown wrote:
Greeba wrote:Whilst I can see the appeal of the volume control in a few cases, I have to note how retarded some people's reasoning is. Music while you play? What music player doesn't have its own volume control FFS?

It's not about [ MediaPlayer | TeamSpeak | Ventrilo | whatever ] having it's own volume controls - they have them. But if you crank the volume all the way up to 100%, you're just as loud as Multiwinia, which always uses 100%. So what if you still cannot hear your buddies on TeamSpeak correctly, because the game is too loud? The only option is lowering the volume of the game then.


Exactly. I've turned up the respective volume up to its maximum and Multiwinia's volume is still too loud. Anyway, apparently it's getting fixed... yeh.
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Postby bert_the_turtle » Wed Oct 01, 2008 10:37 pm

And while you're waiting for the shiny UI, you can edit your preferences.txt, because the volume is right there.

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