Subversion talk
Posted: Mon Aug 02, 2010 11:15 pm
Reading Edge about Subversion, thanks Estel, I was kinda, let down a bit. Subversion looks good, sounds good, feels good, but... did my jaws dropped...no.
Of course, a lot is uncertain about this game, and everything might change, but going on what I know so far, I can't but view subversion as something like a glorified commando's, it doesn't really do anything with me. Perhaps this is due to the genre it chooses for, which, I don't know the impossible series, but it sounds kind of like the newer leverage series, about a "hight-tech" team that plans heists which each team-member having specific skills.
This genre automatically reminds me thus of B-movies and series, that try to come over as a serious, while acting like tools from the 80s are top-notch. It kind of puts me of in this game. Either make it dead serious, deliver tension and all, or make it comical, but being comical while intending to be serious seems weird.
And I think the first would be the best option for this game. Make it more "hardcore", more intense, and less cheaply crafty.
It seems that Subversion tries to deliver a complex "world" with lot's of parameters to thinker with, in order to get trough.
But what I gather it feels fake, kitsch.
Now, I think I sound a little more negative then I mean too, so let me clarify, I think it is a proper game, which no doubt will be fun to play, and with proper graphics it could be easily promoted as an AAA game, and be better then most of them, but;
The system you have seems so awesome, and the ideas as well, only, I feel like you taking the easy route, cause you don't know properly what you want to do with it and how to do it.
This is the project IV spent most of there time on, or at least thinking about it, this is the "Magnum Opus" of Introversion, the game which will leave a mark in gaming history ^^. And I believe it's doable with this engine, it's beautiful, so please take a step or 2 back, think of a proper direction, and go for it! Don't clutter it with things, you know sounds cool on first sight, or will appeal to a lot of gamers, or whatever, but don't really leave more the a mediocre game behind..
No, take this game to the NEXT LEVEL!!!
If not, then I can understand perfectly, or maybe you are already on that next level, and I'm completely seeing this wrong, but in any case, I hope you see the beauty and possibilities of your ideas and system and will realize that it will take a lot of time to give it it's full potential, meaning, realize it when reasonable, but please continue working on it trough expansions or whatever (wouldn't be the first thing you abandond right ;p), cause I'm a believer in what this project holds in potential!!
Of course, a lot is uncertain about this game, and everything might change, but going on what I know so far, I can't but view subversion as something like a glorified commando's, it doesn't really do anything with me. Perhaps this is due to the genre it chooses for, which, I don't know the impossible series, but it sounds kind of like the newer leverage series, about a "hight-tech" team that plans heists which each team-member having specific skills.
This genre automatically reminds me thus of B-movies and series, that try to come over as a serious, while acting like tools from the 80s are top-notch. It kind of puts me of in this game. Either make it dead serious, deliver tension and all, or make it comical, but being comical while intending to be serious seems weird.
And I think the first would be the best option for this game. Make it more "hardcore", more intense, and less cheaply crafty.
It seems that Subversion tries to deliver a complex "world" with lot's of parameters to thinker with, in order to get trough.
But what I gather it feels fake, kitsch.
Now, I think I sound a little more negative then I mean too, so let me clarify, I think it is a proper game, which no doubt will be fun to play, and with proper graphics it could be easily promoted as an AAA game, and be better then most of them, but;
The system you have seems so awesome, and the ideas as well, only, I feel like you taking the easy route, cause you don't know properly what you want to do with it and how to do it.
This is the project IV spent most of there time on, or at least thinking about it, this is the "Magnum Opus" of Introversion, the game which will leave a mark in gaming history ^^. And I believe it's doable with this engine, it's beautiful, so please take a step or 2 back, think of a proper direction, and go for it! Don't clutter it with things, you know sounds cool on first sight, or will appeal to a lot of gamers, or whatever, but don't really leave more the a mediocre game behind..
No, take this game to the NEXT LEVEL!!!
If not, then I can understand perfectly, or maybe you are already on that next level, and I'm completely seeing this wrong, but in any case, I hope you see the beauty and possibilities of your ideas and system and will realize that it will take a lot of time to give it it's full potential, meaning, realize it when reasonable, but please continue working on it trough expansions or whatever (wouldn't be the first thing you abandond right ;p), cause I'm a believer in what this project holds in potential!!