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Infiltration
Posted: Sun Mar 28, 2010 7:46 pm
by GreenRock
Is the city generator being tossed out the window? If Introversion is to KEEP the city generator, how will it be incorporated into this stealth, infiltration type game?
Re: Infiltration
Posted: Sun Mar 28, 2010 7:50 pm
by Feud
GreenRock wrote:If Introversion is to KEEP the city generator, how will it be incorporated into this stealth, infiltration type game?
It's easy to sneak into places when the guards are distracted by a rampaging Godzilla.
Re: Infiltration
Posted: Sun Mar 28, 2010 10:05 pm
by xander
GreenRock wrote:Is the city generator being tossed out the window? If Introversion is to KEEP the city generator, how will it be incorporated into this stealth, infiltration type game?
I don't understand how an infiltration game is incompatible with a city generator. Perhaps you could explain your thinking?
xander
Posted: Mon Mar 29, 2010 9:06 am
by Shwart!!
GreenRock: I'm pretty sure they're going to be procedurally generating missions for their procedurally generated city. While it may sound like they're starting to put elements together for a game written explicitly by the devs, I think they're really just getting the gameplay together with handwritten maps and then they're going to make nearly everything (from the city to the people to the buildings to the missions) procedurally generated.
Does this make sense?
Shwart!!
Posted: Mon Mar 29, 2010 5:09 pm
by Jordy...
No, how do they prevent boredom?
Posted: Tue Mar 30, 2010 4:26 am
by GreenRock
Maybe, when you select a floor of a building to invade, the stealth sequence will initiate. This will be used to achieve a bigger goal...
Posted: Tue Jun 29, 2010 2:29 pm
by quickdan
Maybe it will be like Uplink, where if you get caught and fail a mission you have to leave town and find a new city to operate in. A procedurally generated city is a useful item to have to expand the game to different areas. Maybe having target buildings like Banks, Security Firms, Military Bases, where ever you want... maybe even a HQ to escape back to.
Posted: Thu Dec 27, 2012 10:43 am
by Raventhorne
Shwart!! wrote:GreenRock: I'm pretty sure they're going to be procedurally generating missions for their procedurally generated city. While it may sound like they're starting to put elements together for a game written explicitly by the devs, I think they're really just getting the gameplay together with handwritten maps and then they're going to make nearly everything (from the city to the people to the buildings to the missions) procedurally generated.
Does this make sense?
Shwart!!
This sounds more like how it would wind up being