Page 13 of 14

Re: Keep In Circuit Hacking

Posted: Sun Apr 10, 2011 7:46 am
by nccvoyager
markmsmith wrote:Lastly, I liked the idea that's been mentioned elsewhere about needing to have a plan B when playing a level - maybe have randomly triggered events that bring a big twist to the situation and force you to rethink things. One example was another team trying to rob the same bank, others could be the escape van being identified as stolen / towed away for illegal parking or there being a powercut :)

LoL
That would be hilarious...
Variation 1:
*Runs into bank.*
*Begins robbing bank.*
*Another team of robbers runs in.*
*Shoot-out commences.*
*Cameo appearance of Al Pacino.*
*Police arrive.*
*Nothing living is found within the bank.*

Variation 2:
*Runs into bank.*
*Begins robbing bank.*
*Tow-truck drives by, tows getaway vehicle for illegal parking.*
*Runs outside.*
*Where'd the van go?*
*Stands there looking stupid until police arrive.*

Posted: Fri Apr 29, 2011 11:45 am
by Lianfae
I'd love to be able to save the city as a render or a series of image. It would be awesome to be able to use those city plans for other uses. Apart from the game, wich looks great and full of possibilites (like snipers in adjacent buildings, or need a hacker in place in the city, or some engineer cutting out the power of the building, or a comunications specialist disrupting a police call), I'd love to be able to save plans for the buildings, screenshots, renders, etc., for other uses.

For example, in roleplaying. It would be awesome to generate a whole living city with it's buildings without spending hours in AutoCAD for a single building, and be able to actually show where are we playing. I know, I know, it's pretty nerd, but that city generator is just plain awesome, so many uses in the horizon.

Posted: Tue May 10, 2011 7:39 pm
by robertus
Lianfae wrote:I'd love to be able to save the city as a render or a series of image. It would be awesome to be able to use those city plans for other uses



Yes, I like that too

If Subversion can also be used to make a living city, this would be great
And even when you can define your own stuff etc.

I have some examples of city generators
Some of them - like Blender - can export in 3d format.

So not only a picture but you can import it in other 3d tools.
But Blender has a steep learning curve to me.

Besides Subversion as a game, I think Subversion as some kind of (city) generation / simulation tool can be huge
I hope Introversion will realize this opportunity




City Generator via Blender
http://arnaud.ile.nc/sce/

City Engine: expensive tool
http://www.procedural.com/cityengine/features/2010.html

Procedural City: city screensaver
http://www.shamusyoung.com/twentysidedtale/?p=2940

Pixel City = Apple Mac port of the screensaver
http://emage-software.com/

Posted: Wed May 18, 2011 9:16 pm
by Bakkone
I want to be in Subversion!

I know a lot of people here talk about how they want this game to be really immersive. Now call me crazy, but as much as I want immersion, I really would like it if I was in the game. When I was playing Uplink I always thought it would be funny if my friends or myself showed up while hacking some database. As for subversion, I think it would be cool if IV had some sort of form, some sort of personality test, that I could fill in. Then I attach a picture and send it back to IV. Then Subversion would have it so that I am somewhere in the generated city of peoples games. They wouldn't really know if it was a randomly generated thing, or a fan of IV. But if I play a game, maybe I would run into David the accountant. I think he would be the guy that talks too much, probably an easy target for some social engineering.

Just a thought...

Also, Im pretty sure I would pay a few £ for this to happen. Say I paid £20 to be in the game. Maybe this would give me £1 rebate when the game is released... don't really care. More of a trivia thing that might help get this game released.

Good luck with the development!

Posted: Wed May 18, 2011 9:42 pm
by NeatNit
That is actually a pretty good idea, in a way. :)

Posted: Wed May 25, 2011 4:46 pm
by Mkoll
I think a good idea would be player designed vaults or security systems. This could be a mini-game or could be represented by contracts in a game. Say a bank offers you a contract to design their security system. They have a budget of £100k and certain components cost so much (bank vault door £10k, each sensor £1k, actuators £500 etc. etc.) and you have to design their security system. This could then be incorporated into the game. If say a player makes a security system it gets uploaded onto a database at IV and then used in other players' games. If they are very hard to bypass they get a star rating (i.e. 10 stars is very hard, 5 stars average, 1 star almost useless). Then certain places in the city would require different star ratings (a small bank maybe 3*'s a large important one 8* government buildings 10*).

This is great for two reasons... first its a competition for players, I mean you could create leaderboards for different price ranges or floor/room shapes etc. etc. Also it means that IV doesn't have to build every single layout. Obviously they need a few but then the community can contribute as well.

Again you could make it into a mini-game. I love the idea of a persistient team but some people might just want to play a scenario based game. In which case player uploaded security systems are an easy scenario based way to play.

Just my two pence (because im british and proud of it :D)

Posted: Fri May 27, 2011 1:34 pm
by DeepQantas
IV would have to design a proper banking simulator, tho. It's easy to make a maximum security building (just concrete walls everywhere or whatever) if you don't have to consider how easily the legitimate customers and employees can move around and do their business.

It's like in Dwarf Fortress or Sims... The best looking layouts are designed around people actually using the area for a purpose.

Posted: Fri May 27, 2011 2:36 pm
by Mkoll
Well all you would have to do is make a minimum limit on the number of cashiers or ATM's. Then all that has to be done is check that NPC can reach the cashiers or ATM's ... just path checking.

Re: need some help on the topic

Posted: Wed Jun 01, 2011 5:34 pm
by xander
phillsurfer wrote:Date Hello, I have browsed most of your posts. This post is probably where I got the most useful information for my research. Thanks for posting, maybe we can see more on this. Are you aware of any other websites on this subject

Spam.

xander

Posted: Wed Jun 01, 2011 9:57 pm
by bert_the_turtle
And thanks to your quoting, I don't have to feel bad about deleting the original post! Otherwise I'd have to yell at you.

Posted: Wed Jun 01, 2011 10:06 pm
by xander
bert_the_turtle wrote:And thanks to your quoting, I don't have to feel bad about deleting the original post! Otherwise I'd have to yell at you.

I thought it was wort preserving. ;)

xander

Posted: Wed Jun 01, 2011 10:57 pm
by Jordy...
This: Date Hello, I have browsed most of your posts. This post is probably where I got the most useful information for my research. Thanks for posting, maybe we can see more on this. Are you aware of any other websites on this subject is not spam

It's typical class-book spycode. It's the way spies communicate with each other. IV-forums have become spy infested!!!

Posted: Fri Jun 03, 2011 2:49 am
by monkeyman23555
Jordy... wrote:This: Date Hello, I have browsed most of your posts. This post is probably where I got the most useful information for my research. Thanks for posting, maybe we can see more on this. Are you aware of any other websites on this subject is not spam

It's typical class-book spycode. It's the way spies communicate with each other. IV-forums have become spy infested!!!


Why not just use an encrypted channel?

Posted: Sun Jun 05, 2011 4:38 am
by Nixitur
Looking through some of the suggestions (especially the one about agents ratting you out), I remembered Liberal Crime Squad.

And now I know what this game should have: An option to not have you hire all the agents, but to have a system of subordinates. Any of your subordinates should be able to hire agents. So, if one of your agents get caught, they can only tell on their direct higher-up. Ideally, the higher subordinates are the must trustworthy, so if they get arrested because one of their subordinates betrayed them, they won't betray you.
And as a direct consequence of that, you should be able to free your agents from pre-trial custody or even prison.

Thinking about it, there should generally be missions to free a certain person. It would definitely open up new and more complex strategies since you need to guard a specific person the entire way out.

Cell Shadowing

Posted: Tue Jun 28, 2011 8:38 pm
by xemonis
I was playing Mirrors Edge the other day and if this game was filled in like it that might be a good look.