Wow corporate warfare, those are two words I almost posted in here yesterday.. however the idea was very different. so I feel its time to make my idea post... this idea has been floating around in my head since about 2002 when I reached the server in uplink that asked for new introversion game ideas, and I have to say some of the stuff that's come out of the subversion blog is scarily similar to it too.
Corporate warfare... I had imagined something much larger scale than a single city, it would span the world (good thing about procedural content is they'd only have to turn around an algorithm to create flight paths and underground systems etc. to fit the idea, nothing would really have to be thrown away!). Companies provide missions to do things such as infiltrate company X's building to steal secret documents from a safe located on the top floor. Or prevent man X from reaching location Y to prevent a rival company getting massive contract etc. and players would accept these missions and hire a crew (or have speciality team members which they've acquired throughout the game) which functioned as the tools they'd require to complete the job.
They would then take the role of the facilitator of the mission through their PC interface, doing things to help their team and hinder others to achieve the objective. They could have interfaces to control everything from live maps of the train network of a country to stop trains running on time (or if they take an evil path they could cause more havoc than just train delays such as making a train switch tracks), and live views of air traffic control to delay flights and set new destinations for planes in the air, right through to a live 3d view of a corporations headquarters building with their team, security guards, security systems, sprinkler, lift, network, and all other systems presented to them.
They would track the locations of their team and give them orders, and they would run the operation like in mission impossible, gaining control of a subsystem and controlling it - such as the lifts... with this control they can help guide the team to the target, and security guards away from the team, using their skills to get through physical challenges and providing help from the cloud to achieve hacks into subsystems which couldn't be done by the team.... there could even be challenges where some work has to be done by the team, and some has to be done by the player afterwards. However the more suspect disturbance they caused the more likely the AI would be to evacuate important data from the building, so the player would have to be careful not to cause too much of a disturbance, or it could turn into a wild goose chase or mission failure.