Subversion, make your guess!

It's all in your head

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Qwertyuiopas
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Postby Qwertyuiopas » Wed Jan 28, 2009 12:00 am

Hidden hint: In the first picture, it has shown more than the viewing window, with buttons such as blueprints, email, and such.

Growing on that, we get single person, or maybe very small group.

Based on the doors, it will be played from first or third person.


Beyond that, it is hinted at to possibly be either an infiltration game or a combat game.

Judging how Introversion rarely does the popular thing that is really just overhyped, it will focus on stealth and avoiding combat, but probably have combat as a lesser solution.

The lack of extreme physics but existance of simple physics says that it will be simulating the nearby blocks, but not the whole city at a time.

The current graphics appear more of a placeholder, but it appears that you will view "blueprints" like that from some screen or menu.


The detailed elevator and door mechanics shows that it won't be simply a nearly unpopulated area, but the engine would be unable to simulate full city population, so it must be abstracted, so a couple thousand people at once at most, more likely hundreds or less.


Will have computer hacking, maybe even electrical hacking.



Could be an assasination sim, but more likely to be focused on infiltration and group psychology(blend in with the office crowd?).


http://forums.introversion.co.uk/introversion/viewtopic.php?t=566

See the images? It has a forum, email, blueprints, and contacts button.

Like uplink, but more in-character, and focused on physical infiltration instead on digital, but still with digital.



But most of all, it will ba a game that I REALLY want to play.
MikeTheWookiee
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Postby MikeTheWookiee » Wed Jan 28, 2009 12:26 am

I watched Mission Impossible the other day (the passable film version), and it hit me - there were the guys with the laptops doing all of that 'red dot approaching your position' business, opening doors, activating lifts, setting off alarms, and generally hacking the hell out of a building management system. Surely this is what Subversion is aiming for, with the added Uplink-ness that you take on jobs off an anonymous BBS to do certain things to certain buildings from your remote access point. Hence you may not actually be in it, but other agents of yours may be (imagine how cool it would be if you got a glasses-eye-view of the action from your point-man).

It's all there - the interface is a bunch of windows rather than an fps perspective, you'll be able to fiddle with a building's component parts, the procedural stuff should give us plenty of different systems to infiltrate (rather than just names like we had in Uplink), and there's the promise that it covers aspects of the first 3 games (where darwinia fits in I've no idea, or defcon for that matter).
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Postby jelco » Wed Jan 28, 2009 12:49 am

MikeTheWookiee wrote:the interface is a bunch of windows rather than an fps perspective

Part of me hopes that that is not what the final version will look like. Uplink won points for it because it was rather original to simulate an OS and hence it could get away with it. However, games which are based entirely around a set of windows are hard to get right when their setting doesn't immediately make windows the best possibility (see also Experience 112/The Experiment). This wouldn't be something bad to run from a first-person perspective running around the city and plugging into cables wherever they are to be found (that part alone would allow for some pretty fun gameplay - discovering those places) and only then doing your hacks. When the game is confined to a set of windows only giving you a global and distantiated view of the game world, it will look too much like Uplink in my opinion. If the perspective and/or UI is changed, going back to hacking might not seem so grasping-back-on-previous-successes-like (horrible sequence, I shouldn't be allowed to make such word-chains at this time of day) and it might even be a refreshing take on hacking games. Sure, there's games like Splinter Cell which involve the player plugging into things to 'hack', but this is a different level of hacking, and I'm sure that even in an FPS setting like I described above, it would be different enough from such games not to be likened with them.

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Postby NeatNit » Sat Mar 06, 2010 9:34 pm

B-U-M-P


Who won? :)
Bloody Shame
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Postby Bloody Shame » Sun Mar 14, 2010 2:37 am

My guess is that Subversion follows a story in the real world that ties together Dr. Supulva making Darwinia and jealous colleagues planting a virus in the system. Then (during the unending war in Darwinia) you play as a megacorperation who has siezed all of Dr. Supulva's work including Darwinia. You go back and fourth between the real world and Darwinia and eventually you will have to eather side with the "evil" megacorperation or side with the surviving Multiwinians still loyal to Supulva. This guess is based on the name "Subversion" being a powerup in Multiwinia that allows your Multiwinians to convert other Multiwinians. The name subversion in Multiwinia I think hints that subversion may be related to the story of Darwinia
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xander
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Postby xander » Sun Mar 14, 2010 4:20 am

Bloody Shame wrote:...Dr. Supulva...

Sepulveda. It should also be noted that Subversion (the game) was announced before Multiwinia was finished, and it is just as likely that the powerup was named after the game.

xander
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jelco
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Postby jelco » Sun Mar 14, 2010 3:56 pm

xander wrote:It should also be noted that Subversion (the game) was announced before Multiwinia was finished, and it is just as likely that the powerup was named after the game.

Considering the icon for the powerup is IV's current logo, this is probably the case (see also the Defcon nuke powerup). Considering the spelling errors he made it's likely he doesn't know that subversion also is a normal English word with a proper meaning (which is what the powerup does in Multiwinia).

Also, stories and pictures of the Subversion release thing suggest they (quite literally) killed of the Darwinia franchise and want to move on. A tie-in is highly unlikely for this and many other reasons.

Jelco
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Clive At Five
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Postby Clive At Five » Mon Mar 15, 2010 3:35 pm

Bloody Shame wrote:My guess is that Subversion follows a story in the real world that ties together Dr. Supulva making Darwinia and jealous colleagues planting a virus in the system. Then (during the unending war in Darwinia) you play as a megacorperation who has siezed all of Dr. Supulva's work including Darwinia. You go back and fourth between the real world and Darwinia and eventually you will have to eather side with the "evil" megacorperation or side with the surviving Multiwinians still loyal to Supulva.


uhhhhh...... please, no.

At most, Darwinia should appear in text only as an Easter Egg, e.g. a file on a server you happen to raid.

-Clive
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Postby NeatNit » Sat Apr 17, 2010 1:46 pm

Bump cause it was mentioned by Jordy...
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Re:

Postby NeatNit » Wed Jan 29, 2014 8:52 pm

NeatNit wrote:Multiplayer only. One player is in a god-like control (like in Darwinia and Multiwinia) and the others are in first-person mode. The FP guys need to do missions while the god guy tries to stop them with the tools he has (control over a few NPCs, calling police etc.)

:P

B-U-M-P-!-!-!

Wii U, anyone?
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xander
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Re: Re:

Postby xander » Wed Jan 29, 2014 10:30 pm

NeatNit wrote:
NeatNit wrote:Multiplayer only. One player is in a god-like control (like in Darwinia and Multiwinia) and the others are in first-person mode. The FP guys need to do missions while the god guy tries to stop them with the tools he has (control over a few NPCs, calling police etc.)

:P

B-U-M-P-!-!-!

Wii U, anyone?

I hate you sooo much right now. :\

xander
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Re: Subversion, make your guess!

Postby vo& » Sat May 31, 2014 12:24 pm

I don't know what gameplay subversion will be.
But I am sure it will be a procedural-generated cool game.
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xander
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Re: Subversion, make your guess!

Postby xander » Sat May 31, 2014 7:42 pm

vo& wrote:I don't know what gameplay subversion will be.
But I am sure it will be a procedural-generated cool game.

Subversion has been put on indefinite hold, and will likely never see release. Much of what Subversion might have been has been used as the foundation for Prison Architect.

xander

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