Subversion, make your guess!

It's all in your head

Moderators: bert_the_turtle, DTNC Vicious, jelco

Cyan.
level3
level3
Posts: 377
Joined: Tue Sep 23, 2008 9:37 pm

Subversion, make your guess!

Postby Cyan. » Sat Jan 03, 2009 7:09 pm

Tell me what you think Subversion will be about and how the gameplay will be and win a free copy of this game! No kiddin I'll buy you a copy if it's out and you have won this contest (assuming it won't cost anymore then 60 bucks).

Be as much eleborate as you can, this contest will end as soon as Chris pronounced himself where this game will be about, the one who got closest to the actual gameplay will win!
User avatar
rus|Mike
level5
level5
Posts: 2750
Joined: Thu Jun 28, 2007 5:52 pm
Location: Russia, St. Petersburg

Postby rus|Mike » Sat Jan 03, 2009 7:35 pm

My wild guess (didn't pay much attention to the blog) will be an infiltration simulator. Chris payed so much attention to stuff like cameras and computer systems inside the buildings and possible ways to make a way through them :shock:
User avatar
Culex
level1
level1
Posts: 45
Joined: Mon Jul 23, 2007 7:58 am

Postby Culex » Sat Jan 03, 2009 7:51 pm

This thread will go into nonsense very soon.

I guess it'll at least contain elements of a roguelike.
User avatar
jelco
level5
level5
Posts: 6018
Joined: Sat Feb 18, 2006 7:45 am
Location: Cygnus X-1
Contact:

Postby jelco » Sat Jan 03, 2009 8:21 pm

Culex wrote:This thread will go into nonsense very soon.

It's comments like these that kick off off-topicness, so for the sake of the topic, keep these comments to yourself.

I'm slightly confused about Subversion to be honest, not so much what kind of game it will be (that is a complete grey mist at the moment as well though) but mostly the perspective/control method. First-person/third-person, controlling someone walking through these environments? Top-down strategy game? God-game like? This is, I think, where Subversion's potential shines to me, because it can go in many different directions and has great potential in all of the ones they may choose. I for one wouldn't be entirely surprised if this would become a game you play with about 30 people (online) and people take on different roles in influencing the environment.

Introversion have never done anything like directly controlling a single character for the duration of the entire game though (ruling out Squads and the like) so that would be a rather interesting deviation from their current trend of games but at the same time opens up a lot of potential. I personally don't expect them to stray into direct character-control though, it doesn't seem like IV's kind of game. However, you never know!

Here's what I don't expect Subversion to become: a Simcity-esque game in which you have to maintain an entire city; a MMORPG with procedurally generated landscapes; a system-engineering/programming sim; etc etc. I think these are all fairly obvious, but it can't hurt to list them nonetheless. The great thing about the current state of released info though, is that we don't know for sure if any of these are indeed not going to happen - Chris is telling us exactly enough to keep us interested while at the same time not spilling anything about what kind of game it is actually going to be. To me, this is one of the greatest things about Subversion (or better yet, the blog): no matter what the outcome, it will be a surprise.

So, in a a nutshell, Subversion is nothing but shiny potential and potential surprise. :)

Jelco
"The ships hung in the sky much the same way that bricks don't."
- Douglas Adams
Mas Tnega
level5
level5
Posts: 7898
Joined: Sat Mar 02, 2002 11:54 pm
Location: Edinburgh
Contact:

Postby Mas Tnega » Sat Jan 03, 2009 9:18 pm

Aww, but the nonsense!

You are a simply just another guy with a Masters degree in relevant-to-the-job-but-not-the-game, doing your normal duties with your normal colleagues when suddenly HOLY SHIT ALIEN INVASION. Finding the crowbar the company keeps for opening all those crates of printer paper, you fight your way to find any survivors, discovering that crazy proprietorial lady holding the vast majority of the forces back with pepper spray and an umbrella. As she falls, you arm yourself with her highly illegal Czechoslovakian tazer when suddenly OMFG MI5!! They're covering it all up! What is that 'all'? You find out! In basement 27, you find that the senior partners are in fact LORDS OF TEH MULTIVERSE... but you kick their asses in about 5 shots.




Subversion's meant to contain aspects of the first three games, so it's probably in part a strategy game of limited resources with efforts to take down the opposition in ways that even if they know it's you, they can't prove it.
User avatar
KingAl
level5
level5
Posts: 4138
Joined: Sun Sep 10, 2006 7:42 am

Postby KingAl » Sun Jan 04, 2009 12:08 pm

Frogger on a scale never before conceived.
Also, automatic doors open when you pass them.
Gentlemen, you can't fight in here: this is the War Room!
Ultimate Uplink Guide
Latest Patch
User avatar
Pox
level5
level5
Posts: 1786
Joined: Sat Mar 03, 2007 11:23 am
Location: Melbourne
Contact:

Postby Pox » Sun Jan 04, 2009 1:20 pm

It's an open-world Incredible Machine, but with more awesome.
User avatar
Ace Rimmer
level5
level5
Posts: 10803
Joined: Thu Dec 07, 2006 9:46 pm
Location: The Multiverse

Postby Ace Rimmer » Sun Jan 04, 2009 7:14 pm

Cube, it's Cube people, what don't you understand?
Smoke me a kipper, I'll be back for breakfast...
User avatar
Greeba
level3
level3
Posts: 251
Joined: Wed Mar 23, 2005 10:34 pm
Location: London, UK
Contact:

Postby Greeba » Sun Jan 04, 2009 11:39 pm

Ace Rimmer wrote:Cube, it's Cube people, what don't you understand?

Nah, that was Portal.
"Timmy... fetch me my tools..."
User avatar
Wasgood
level5
level5
Posts: 1082
Joined: Sat Sep 02, 2006 11:44 am

Postby Wasgood » Mon Jan 05, 2009 12:40 am

Disaster simulation
garnan
level0
Posts: 1
Joined: Sat Jan 03, 2009 3:07 am
Location: Oklahoma, USA
Contact:

Postby garnan » Mon Jan 05, 2009 1:06 am

A Cold War Spy game is my best guess.
User avatar
tabasco boy
level5
level5
Posts: 1179
Joined: Sun Mar 10, 2002 4:25 pm
Location: Lovely Planet Earth
Contact:

Postby tabasco boy » Mon Jan 05, 2009 2:24 am

just curious if subversion will run on windows 7 when i comes out :roll: and i meant reliably.
Eating without Tabasco® Sauce is like a computer without a OS.
User avatar
vanarbulax
level4
level4
Posts: 653
Joined: Mon Oct 01, 2007 8:51 am
Location: Sydney, Australia

Postby vanarbulax » Mon Jan 05, 2009 5:16 am

*crosses fingers* Procedural, fully modable, reactive, programmable and slightly randomized Katamari map generator.
User avatar
KingAl
level5
level5
Posts: 4138
Joined: Sun Sep 10, 2006 7:42 am

Postby KingAl » Mon Jan 05, 2009 10:52 am

tabasco boy wrote:just curious if subversion will run on windows 7 when i comes out :roll: and i meant reliably.

Ask Microsoft and your video card manufacturer ;) As with Vista, driver support for OpenGL will be the main determining factor, which isn't something IV can control.
Gentlemen, you can't fight in here: this is the War Room!

Ultimate Uplink Guide

Latest Patch
rhjiv
level0
Posts: 1
Joined: Mon Jan 05, 2009 3:18 pm

its FLEXIBLE

Postby rhjiv » Mon Jan 05, 2009 4:15 pm

After reviewing the Chris's BLOGS regarding the parametric design approach, the obvious attention to subtleties of mechanics, electronics and modules contained within, object level scripting and I am sure some amount of physics and polygon deformation (limited). What we have is an environment creator that can underlay virtually any type of goal oriented game play in an (albiet) urban environment.

Set your locations of tasks/objectives, mix in some baddies as obstacles, set a countdown timer to add anxiety to the goal gather. In multiplayer/coop it could make for a great fox & hound style play across a contaminated city (or any zombie/omega man/escape from NY theme movie) regardless of whether you may come in contact with one another.

I guess my point is that it is nice to see a developer make the investment to developing a modular design structure for players to create with and enhance via scripting. Having played (underscore played) with CRYEngine, Hammer and the Quake/Unreal Editors over the years it is amazing to see how far they have come (FarCry2/DURIA Editor is like PAINTING and super simple to design with).

Shooters have their fun but replaying can be limited add some good AI and a random objective generator - and you have a new game each time you start. Random objective gets rid of the Pavlovian response to a regular team/location of obstacles. With COOP and the ability to circumvent various "items" (doors, camera, bridges, etc) other players can't expect everything to work like before - creating another layer of randomness to add to the gameplay.

Anyway, I have rambled long enough - it is just really refreshing to see this level of interaction being developed and I look forward to seeing where it all goes from here - I also wanted to say that I am a fan of simple texture generation like I am seeing. :D

Return to “Subversion”

Who is online

Users browsing this forum: No registered users and 2 guests