The Last Starship Update 19

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John
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The Last Starship Update 19

Postby John » Mon Dec 01, 2025 1:28 pm

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The Last Starship is now in BETA! Updates will be coming more frequently, roughly once a month, and will focus on quality of life, reliability, and performance. Update 19 is a massive update and continues our run toward our planned v1.0 launch, early next year.

Full Change List

Tactical Fleet Control


There are new options for controlling a fleet of ships, available from the TACTICAL screen.

These can be toggled on and off in the top right of the screen.


Fleet Formation Flying

When enabled, all of your ships will fly together in close formation.

They will follow the lead of the ship you are directly controlling, matching speed and heading as best they can.

They will use thrusters to maintain close formation, and also to avoid other ships in the fleet.

All ships will come to a stop when the player disables Fleet Formation.

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Fleet Combat AI

When enabled, your other fleet ships will take care of themselves during combat.

They will moving to optimal range and engage as best they can.

Ship AI will disengage as soon as you take direct control of a ship.


Docking Assistant

Assists with the final maneuvers to dock your current ship with another.

The Docking Assistant button will flash when the the system is active and engaged in docking.

You can now enable/disable this feature using the toggle button.

Docking Assistant can be manually overriden by thrusting away or using the main engines.

Nb. It is recommended to disable Fleet Formation Flying when attempting to dock - as ships will push away when you get close.


INTERSTELLAR LOGISTICS

A new system and UI panel designed to automate industry across a fleet of ships.

Unlock Logistics in the tech tree, or finish the story mission DSI part 1 to activate.

You can create a set of instructions for the ship that will be executed sequentially, in a loop.

This makes it very easy to automate the mining and gathering of a raw material at one location.

It also makes it very easy to then travel to another ship in your fleet, or a specific location, and sell that material to the trading post, or transfer the items to another ship using Logistics Drones.

The ship will continue to execute its instructions in an endless loop.

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6 instructions are supported:

Mine <mineral>
Collect <gas>
Transfer <item> to <ship>
Transfer <item> from <ship>
Buy <item>
Sell <item>

You can set rules on how long to perform each instruction:

Until Full
<x> Stacks
<x> Quantity
<x> Minutes


STARGATE PROJECT

The Stargate Project can now be completed, with all ten phases now available.

New Episode: Brave New Sector, Part 4

Runs through the final system test of the finished Stargate, sending the first probe ship to another galaxy

New Episode: The Final Stand

Battle for control over the Stargate in the final showdown with Andromeda Corporation.

Completing this episode brings the Stargate Project storyline to a conclusion, and presents your final score - the time taken to complete the project.

New Stargate look

Rendering of the stargate has been updated and improved in the later phases

New and improved Stargate Window UI

The Stargate UI has been revised and improved.

Players can now sell stargate parts directly from this screen.

All components can now be highlighted to reveal their ingredients, or clicked to open them up in the Recipes window.

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SMALL CHANGES

  • Added some tooltips to Tactical screen
  • Selecting one of your ships in tactical view now snaps the view to align with that ship (just as it does outside of tactical view)
  • The Food and Water demand system has been changed: The crew now eat and drink at ten different times, consuming the same amount as before, but only 1/10th the population at a time. The overall demand is the same, but the demand is more spread out, making it easier to balance the systems (especially with very large populations)
  • New Research items added to allow construction of habitation equipment:

- Atmospheric Processing - awards blueprints for Airduct, Scrubber
- Atmospheric Processing 2 - awards blueprints for Air Reprocessor, Oxygen Maker
- Waste Processing - awards blueprints for Sewage Pipe, Waste Processing Machine, Water Purifier, Ice Grinder


BUG FIXES

  • Fixed: autosave timer alert getting stuck when disabling autosave with it on-screen
  • Fixed: system locations sometimes overlapping
  • Fixed: Crew will no longer accidentally unload docking ports and drone bays onto Tracks
  • Fixed: Radiation not being calculated correctly on grated floors
  • Fixed: Hydroponics get blocked when a full container of food is in its slot
  • Fixed: Space-walking crew no longer drop their box when install job is cancelled.
  • Fixed: Tiddlets Part 1: Ensure tiddlets are salvageable after conversation with Prof. Toppingbury
  • Fixed: Saves in the middle of FTL alignment will now resume the alignment process.
  • Fixed: Powergrid screen displaying wrong categories when modifying power settings while paused or when removing objects while category turned off.
  • Fixed: Sometimes crew get stuck in Spacesuit Pods.
  • Fixed: You cannot override the docking assistant using the on-screen maneuvering controls in the Tactical view
  • Issue #147: Move objects that are unsupported by the ship hull into freespace.
  • Issue #545: Rotate orders are not saved
  • Issue #554: Spacesuits dropped on space side of docking port
  • Issue #556: Robot arms stop interacting with storage crate
  • Issue #558: Analyse anomaly mission will pay again if the ship assigned to it is destroyed
  • Issue #559: Ship selection in Arena Mode not possible (Scaling issue)
  • Issue #566: Assembly Tables require more input components than advertised
  • Issue #570: Groups of ships with move orders set, one will suddenly change course for no reason
  • Issue #571: Radiation tutorial gets stuck if you move the equipment to another ship
  • Issue #572: Crew Do Not Remove Full Containers From Loaders at Speeds Greater Than 5X
  • Issue #573: Partial Food Boxes. Allow partial containers to combine leaving a smaller partial container behind.
  • Issue #574: Battle Stations persists when no armed ships are in the system
  • Issue #575: Brave New Sector part 3 won't work if you've not started Trouble with Tiddlets part 1
  • Issue #576: Storage crates getting stuck in dumping state after cancelling dismantle job

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