Prison Architect Update 7. June 28 Date for PS4 / XBox1

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Mark
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Prison Architect Update 7. June 28 Date for PS4 / XBox1

Postby Mark » Fri May 27, 2016 11:55 am

Prison Architect Update 7 has been released. Steam users will be automatically updated. Non-steam users can download the latest version from the builds page here:
http://www.prison-architect.com/builds.html

You need an active forum account to access the builds from our website. If you haven’t already done so, please register your game here to gain access to the builds, the private forums, the bug database and the wiki.
http://www.prison-architect.com/register



Prison Architect Xbox One and PS4 release confirmed for June 28 2016
Double 11 have managed to get through cert on both platforms and we've been able to lock in a launch date! You can play now on the Xbox One Game Preview Program or pre-order for PS4. There's a big DLC pack with 8 starting plots, 8 wardens and 8 prisons worth $9.99 available as an incentive to pre-order.
Find out more



PRISON ARCHITECT PC/Mac/Linux

= Temperature System

- The entire Temperature / Weather / Seasons / Hot water system is now optional on starting a new prison.

= BUGS FIXED =

- 0010826: [Other] Logic still broken since after Alpha 25b (Icepick) - resolved.
- 0010847: [AI & Behaviour] Tree delivery trucks carry one pallet per truck instead of eight, causing traffic jam and food shortage (Icepick) - resolved.
- 0010808: [AI & Behaviour] Prisoners flock to shop with chocolate in stock (John) - resolved.
- 0010719: [Gameplay] Fill to Capacity - prisoner buses keep on coming even after prison is overflowing. (Icepick) - resolved.
- 0010816: [AI & Behaviour] cells not included in a cell block aren't provided uniforms (Icepick) - resolved.
- 0010817: [Gameplay] Room Quality Calculated Wrong (Icepick) - resolved.
- 0009415: [AI & Behaviour] Random deliveries to the shop cause shortage of popular item types, eventually freezing the shop altogether (John) - resolved.
- 0010815: [Gameplay] Jobs with program education required are never assigned (Icepick) - resolved.
- 0010792: [AI & Behaviour] When snipers stop a large group of tunnel escapees, guards do not process all escapees (Icepick) - resolved.
- 0010834: [Control & User Interface] Showers that are hooked up with hot water pipes do not show the need for normal water pipes. (Icepick) - resolved.
- 0005216: [AI & Behaviour] Prisoners wont sleep befor 10 pm (John) - resolved.
- 0010507: [AI & Behaviour] Mailroom does not work (Icepick) - resolved.
- 0010827: [AI & Behaviour] New Death Row Prisoners wont go to death row cell, just as protective custody prisoners. (Icepick) - resolved.
- 0008893: [AI & Behaviour] Guards, especially armed guards, can get stuck on walls near incidents (Icepick) - resolved.
- 0010802: [Graphics] Snow obscures zoning (Icepick) - resolved.
- 0009583: [Gameplay] Can't add any object in a cell where a gang member lives, incl. pipes&wires (Icepick) - resolved.
- 0010806: [Graphics] Snow Indoors (Icepick) - resolved.
- 0005061: [AI & Behaviour] Utilities cannot be built below crossing walls (Icepick) - resolved.
- 0007963: [AI & Behaviour] Doctors not healing prisoners with laundry baskets (Icepick) - resolved.
- 0009803: [Save & Load] "Autosave Timer" does not get saved (Icepick) - resolved.

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Alpatron
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Re: Prison Architect Update 7. June 28 Date for PS4 / XBox1

Postby Alpatron » Fri May 27, 2016 2:06 pm

No new big features? Then it's time for modding system 2.0.
cartmen180
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Re: Prison Architect Update 7. June 28 Date for PS4 / XBox1

Postby cartmen180 » Fri May 27, 2016 10:03 pm

A vertically placed roadgate has its texture messed up.
http://imgur.com/Z6kFJ5I
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Re: Prison Architect Update 7. June 28 Date for PS4 / XBox1

Postby SGriffin86 » Fri Jul 15, 2016 10:37 pm

Hello. Made an account to report bugs, mainly.

One that I recall the most is the Cooks.
DESCRIPTION OF BUG: They prefer to walk around the whole prison. Imagine going to visit your second cousin's auntie just to steam some kale and then return the same distance to serve some bacon.
(something in this mod fixes it: http://steamcommunity.com/sharedfiles/f ... =612709803)

Another is one I think we all know is the Armed Guards.
DESCRIPTION OF BUG: sudden cerebral palsy when off-duty.
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VoiD88
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Re: Prison Architect Update 7. June 28 Date for PS4 / XBox1

Postby VoiD88 » Sat Jul 16, 2016 5:50 am

Bugs do not belong in the forum. That's what the Introversion bug tracker is for. Try a search on it too before submitting a bug, quite possibly you are not the first one to notice a bug.
SGriffin86
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Re: Prison Architect Update 7. June 28 Date for PS4 / XBox1

Postby SGriffin86 » Mon Jul 18, 2016 12:35 pm

VoiD88 wrote:Bugs do not belong in the forum. That's what the Introversion bug tracker is for. Try a search on it too before submitting a bug, quite possibly you are not the first one to notice a bug.


That's handy... If only I could use it
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WiseWoodrow
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Re: Prison Architect Update 7. June 28 Date for PS4 / XBox1

Postby WiseWoodrow » Fri Jul 22, 2016 10:12 am

Alpatron wrote:No new big features? Then it's time for modding system 2.0.


Honestly this. The modding system is sort of rubbish. There aren't a lot of, I don't know what are they, event listeners? I feel like I should be able to trigger events when a prisoner is touching something or doing something etc, but there is no method for that, so things like the landmine mod have to use very very strange methods to achieve that. The modding system is very barebones and I think it needs to be improved if PA updates are slowing down.

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