Prison Architect Update 1

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Chris
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Prison Architect Update 1

Postby Chris » Fri Nov 13, 2015 12:55 pm

And we are back! Update 1 has been released. Steam users will be automatically updated. Non-steam users can download the latest version from the builds page here:
http://www.prison-architect.com/builds.html

You need an active forum account to access the builds from our website. If you haven’t already done so, please register your game here to gain access to the builds, the private forums, the bug database and the wiki.
http://www.prison-architect.com/register

Here is our video demonstrating the new features:


= Shared Cells
- New room type: Dormitory
- New furniture: Bunk Beds

A Dormitory can house any number of prisoners, based on the number of beds installed
Dormitories can be small eg 2x3, replacing the normal Cell, allowing for two or more inmates to share a cell together
Or Dormitories can be large, with shared showers, toilets, phones, tvs, recreational facilities etc.
Better facilities will result in a higher room grading, which will have a positive effect on your inmates


= Prisoner Intake (continued)
There are now several different modes of Intake that can be set for your prison
Choose your mode from the Intake report

- CLOSED No inmates will be brought to your prison
- FILL CAPACITY Inmates will be brought into your prison when available, until your available capacity is full
- TOTAL PRISONERS You set the total number of prisoners desired, and the Intake system works to fill that number
- NUM PER DAY You choose the number of prisoners to bring in each day (The old method)
- ALL All available prisoners will be brought in every day


= Escape mode (continued)
Escape mode was deemed too easy and unbalanced, and several features have been nerfed.

- Damage done to a prison and its staff is now repaired automatically,
once the player surrenders or is knocked out.

- All staff killed are replaced with new hires
- All fires are extinguished
- Burnt down walls now get construction jobs created to replace them

- All ranged weapons now have limited ammo.
Nb you can press G to drop the current weapon.
- Shotgun : 6 shots
- Pistol : 6 shots
- Tazer : 1 shot
- Assault rifle : 30 shots

- If you steal an item from a room, there is now a three hour timer before that item can be stolen again from that room.
This will put a stop to whole teams of escapees stealing knives from the kitchen.
Nb these timers end instantly when the player surrenders or is knocked out.

- Reputations rebalanced
- Skilled fighter: chance to disarm opponent now reduced to 20% per hit, down from 30%
- Extremely deadly: chance to kill reduced to 15% per hit, down from 30%
- Ranged weapons are no longer made more powerfull by the Strong/Deadly reputations
- Ranged weapons no longer disarm opponents when the attacker has the Skilled Fighter rep

- Improved game over screen to stack up victims in the same way as the intake report's prisoner preview.


- Gangs rebalanced
Rebalanced the chances of gang members and leaders arriving,
to make gangs a more likely occurance.
- Doubled the chances of receiving gang members at intake
- The chance of an incoming gang member being a leader is now much higher
- The probability of receiving a gang leader also increases as the size of the gang increases.


- New translations
Greek, Romanian, Swedish, Turkish, Spanish, Portuguese


= BUG FIXES
- no more saving on escape mode gameover screen
- Items still loaded on trucks dont get search jobs during shakedown
- deployment menu has the correct default selected based on your research
- fog of war turns on sooner on GABOS level
- error sound only plays once when unable to afford objects


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rsdworker
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Re: Prison Architect Update 1

Postby rsdworker » Fri Nov 13, 2015 1:47 pm

brillant - i love it so my suggestion - fill per secuirty level would be nice as well
Trollitito
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Re: Prison Architect Update 1

Postby Trollitito » Fri Nov 13, 2015 3:18 pm

Really nice update!

It's greatful to see you guys working on Prison Architect with new ideas and always improving the game, i must say you're really, really doing an awesome job! Hope you keep your enthusiasm with the game since this is truly one of a kind. :)

About the update, it's also good to see ideas from users getting into the game. Getting the game harder is always a good thing (well, at least for me).

Thanks for everything once again.
Heffernan
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Re: Prison Architect Update 1

Postby Heffernan » Fri Nov 13, 2015 9:20 pm

bug: Escape mode seems broken, as soon as i get in i get brought to the reception, new clothes and then stay there cuffed forever, tried alot of prisons already, own and other ones.
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Re: Prison Architect Update 1

Postby PsychoDeli » Sat Nov 14, 2015 12:45 am

A bunk bed does not allow two persons to occupy a dorm? Is the bunk bed and a normal bed the same??

I was kind of expecting the bunk bed to accommodate two inmates...am I being stupid?
rsdworker
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Re: Prison Architect Update 1

Postby rsdworker » Sat Nov 14, 2015 4:09 am

PsychoDeli wrote:A bunk bed does not allow two persons to occupy a dorm? Is the bunk bed and a normal bed the same??

I was kind of expecting the bunk bed to accommodate two inmates...am I being stupid?



try this 3x3 dorm room with one bunk bed - its will allow two prisoners in
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Re: Prison Architect Update 1

Postby knoest26 » Mon Nov 16, 2015 12:37 pm

You still need at least 4 squares per prisoner but this doesn't seem connected to the 'smaller cells' research.
rsdworker
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Re: Prison Architect Update 1

Postby rsdworker » Mon Nov 16, 2015 4:37 pm

knoest26 wrote:You still need at least 4 squares per prisoner but this doesn't seem connected to the 'smaller cells' research.



i agree - i have mantis of this
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Re: Prison Architect Update 1

Postby Chimerat » Mon Nov 23, 2015 4:55 am

Chris wrote:Dormitories can be small eg 2x3, replacing the normal Cell, allowing for two or more inmates to share a cell together

That seems to be incorrect if the "4-squares per prisoner" thing is correct. You'd need at least 2x4 to allow that. :?: _ :?:
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Re: Prison Architect Update 1

Postby Wyldhawke » Sun Dec 13, 2015 3:20 am

Is it me, or did the population count from holding cell beds go away this update? Are we going to get that back? It makes it so much harder to manage without the extra room in my prisons from my holding cells.
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Re: Prison Architect Update 1

Postby knoest26 » Fri Dec 18, 2015 12:09 pm

Wyldhawke wrote:Is it me, or did the population count from holding cell beds go away this update? Are we going to get that back? It makes it so much harder to manage without the extra room in my prisons from my holding cells.

The population count did go away, meaning you can now actually use Holding cells for what they were meant for again. Holding cells are just temporary cells untill your prisoners can be moved to a better location

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