Prison Architect Version 1.0 launches!

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Chris
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Prison Architect Version 1.0 launches!

Postby Chris » Tue Oct 06, 2015 4:43 pm

Congratulations everyone, Version 1.0 has been launched!

Here's is our video demonstrating the new features live at EGX:


Changes in Version 1.0:
Campaign Story
The perfect place to start for new players.

Chapter 1 : Death Row (The Introduction from the Alpha)
Chapter 2 : Palermo
Chapter 3 : GABOS
Chapter 4 : Conviction
Chapter 5 : Bootstraps


Escape Mode
You can now load any prison, and attempt to escape from it, in this brand new game mode.
Steam customers can load any Steam Workshop prison, or even use the 'Random'
button to be sent to a random steam workshop prison. (Experimental)
There is a 'HELP' button that you can click on, in the bottom right of the screen.

Use WASD to move around, and aim with the mouse.

- You can steal weapons and tools from all the rooms you'd expect.
- Stash your contraband to avoid being caught
- Earn Reputation points by starting fights and smashing up furniture.
You will receive bonuses for knocking people unconcious, and additional bonuses for kills.

Spend those points to upgrade your character with any of these reputations:
Strong You hit harder
Tough You can take more hits
Deadly You have a chance to kill with one hit
Quick You can run faster (hold SHIFT)
Instigator Nearby prisoners will fight when you do
Skilled Fighter You can disarm opponents

- You can also spend rep points to recruit other prisoners to your group.
They will follow you around and will assist during fights.

- If you have a digging tool you can dig an escape tunnel from the toilet in your cell.
- Win the game by escaping with your entire team.


Collectables
There are two types of collectable item in the game.
As you discover them they will be added to the Extras menu.

- Polaroids : All story based polaroids. Some are shown during cutscenes.
Some only occur in the sandbox and must be found.

- Game Bible : The game design notebook has been scanned and can now be found
throughout your prison. Keep your eyes out for scraps of paper on the floor within the sandbox.
Click on those scraps to unlock another page.


Special Wardens
You can now select from one of six wardens, when creating a new prison.
Each Warden brings a special ability to the game.

- The Warden : The default warden, offers no special abilities.
- The Lobbyist : Halves likelyhood of Violent/Lethal/Deadly inmates arriving
- Rita : Diminishes effect of Stoical / Fearless. Doubles effect of Suppression.
- J.W.Periwinkle : Guard dogs have a 50% chance to immediately uncover tunnels
- The Pacifier : Permanent 25 point reduction in prison temperature
- Saphara Acknova: Corruption! Receives a backhand payment for all contraband found


Translations
We are working to translate the game into as many languages as possible.
More languages will be coming in the first update.

We currently have translations for:
English, Czech, Finnish, French, German,
Italian, Korean, Norwegian, Polish,
Brazilian Portuguese, Russian, Simplified Chinese

Education grant (continued)
The education grant has been rebalanced and made easier.
You now need 10 prisoners to pass the foundation course, and 1 prisoner to pass the general education course.


Event System (continued)
The event system has been rebalanced and is now much less destructive.
Specifically, the 'politician demand' event and the 'Virus outbreak' event have been nerfed.
Events occur far less frequently.
Many other small tweaks to make the event system better.


BUG FIXES
Hundreds of fixes and improvements were added in the run up to v1.0.
In addition, the following Mantis bugs were fixed:

- 0002935: [Gameplay] Guard dogs kill prisoners (Icepick) - resolved.
- 0009914: [AI & Behaviour] Doctors Wont Heal Sick Prisoners. (Icepick) - resolved.
- 0009911: [Gameplay] 'Virus Outbreak' event is near 'unbeatable' (Icepick) - resolved.
- 0009970: [Gameplay] Perimeter walls cannot be rebuilt after events (Icepick) - resolved.
- 0005691: [Graphics] Unconscious prisoners appear as a black box on screen when in a medical bed. (supersampling fault?) (Icepick) - resolved.
- 0009954: [Save & Load] Virus outbreak not saved (Icepick) - resolved.
- 0009931: [Control & User Interface] Gang members not displayed in gang view (Icepick) - resolved.
- 0008149: [AI & Behaviour] Dead parole lawyer won't be taken away from morgue to hearse (Icepick) - resolved.
- 0009891: [AI & Behaviour] Dead prisoners pile up in Infirmary (Icepick) - resolved.
- 0009924: [AI & Behaviour] Prisoners developing extra hands during combat when handcuffed - (and killing an impossibly high number of gaurds) (Icepick) - resolved.
- 0009826: [Other] Internal Clock error (Icepick) - resolved.
- 0006453: [Other] Bankruptcy timer runs out in less than 24 hours (Icepick) - resolved.
- 0007397: [AI & Behaviour] Lockdown/Solitary timers run at different rate to game clock (Icepick) - resolved.
- 0009912: [Gameplay] Federal witness countdown is lost after reloading game (Icepick) - resolved.
- 0009926: [Graphics] Empty tray being fed (Icepick) - resolved.
- 0009938: [Graphics] Maximum Safe Capacity unreadable (Icepick) - resolved.
- 0009915: [AI & Behaviour] Sick prisoners are completely ignored by doctors and paramedics (Icepick) - resolved.
- 0009890: [Gameplay] federal witness in death row (Icepick) - resolved.
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Hasbin
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Re: Prison Architect Version 1.0 launches!

Postby Hasbin » Tue Oct 06, 2015 4:51 pm

Congratulations! It was a long road!

I'm curious about Steam Cloud, though. It's the feature I've been most eager for, and it's now listed on the game's store page, but there's no cloud icon in the games list as well as no mention of it in the game's properties.

Edit.
Steam Cloud has been removed from the game store since I posted this. I am sad.
Heffernan
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Re: Prison Architect Version 1.0 launches!

Postby Heffernan » Wed Oct 07, 2015 12:12 am

not adding a downloak link, disappointed :p

http://www.introversion.co.uk/prisonarc ... uilds.html

edit: loaded a prison with big doors for vehicles and i can use it as escape prisonbut when i try this one a prison without these doors the prison car just drives outside the screen with me.
deslona
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Re: Prison Architect Version 1.0 launches!

Postby deslona » Wed Oct 07, 2015 1:00 am

Woot! Congratulations.
Vovchigus
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Re: Prison Architect Version 1.0 launches!

Postby Vovchigus » Wed Oct 07, 2015 1:58 am

There is only rc6 from 01.10.15 available. Where is final 1.0? :-)
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knoest26
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Re: Prison Architect Version 1.0 launches!

Postby knoest26 » Thu Oct 08, 2015 5:40 pm

kind of dissappointed that there weren't any big architect features. Sure, the storymode and escape mode are nice but the story mode is just a tutorial and there isn't much challenging about it. Escape mode is a fun thing but I would have like to have seen guard towers, bunkbeds or other 'architect' features.
TheOscar0
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Re: Prison Architect Version 1.0 launches!

Postby TheOscar0 » Sun Oct 11, 2015 2:17 pm

Congratulations! I've been playing the game for what feels like forever now and it keeps getting better. I do have one suggestion though. In the Policy section, maybe you could add a punishment where they change the prisoner's category automatically. For example, if a prisoner attacks another prisoner, move them up to Maximum Security, and if a prisoner murders someone, move them up to Supermax.

Just a nice little idea. Thanks!
Jenszrockt
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Re: Prison Architect Version 1.0 launches!

Postby Jenszrockt » Sun Oct 11, 2015 3:36 pm

TheOscar0 wrote:Congratulations! I've been playing the game for what feels like forever now and it keeps getting better. I do have one suggestion though. In the Policy section, maybe you could add a punishment where they change the prisoner's category automatically. For example, if a prisoner attacks another prisoner, move them up to Maximum Security, and if a prisoner murders someone, move them up to Supermax.

Just a nice little idea. Thanks!


That's the reason why I have registered myself in this forum, i had the same idea. Need this feature. And if they reach a good rehabilition, the category will be changed back or so. And thy should stay longer in prison if they are criminal in the prison. :D Btw, nice game!!

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