Prison Architect Alpha 31

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Chris
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Prison Architect Alpha 31

Postby Chris » Fri Mar 27, 2015 8:21 pm

Alpha 31 has been released! Steam users will be automatically updated. Non-steam users can download the latest version from the builds page here:
http://www.prison-architect.com/builds.html

You need an active forum account to access the builds from our website. If you haven’t already done so, please register your game here to gain access to the builds, the private forums, the bug database and the wiki.
http://www.prison-architect.com/register

Here is our video demonstrating the new features:



= New staff : The Lawyer
Unlocked in the usual way through Bureaucracy, and requires his own office.
The lawyer grants access to a variety of legal loopholes and new facilities for your prison.

- Minimum cell size removal
Prison Cells can be built to any size - they are no longer to obey the legal minimum
of 3x2 metres. Note they must still contain a bed and a toilet.

- Indeterminate sentences
Prisoners can now be assigned lockup or solitary confinement that remains in place
until you say otherwise. This is a massive breach of their human rights, but the Lawyer
will allow you to skirt the issue and do it anyway.

- Death Row
Opens up the opportunity and responsibility of executing prisoners sentenced to death.


= Death row
To receive Death Row prisoners, you must:
- Unlock Death Row through the lawyer
- Build an execution facility - a room with an Electric chair, and chairs for the witnesses
- Build cells nearby and flag then as "Death Row Only" in the security deployment screen

Death Row prisoners will then begin show in your Intake screen - although they are quite rare.
They must stay in a Death Row designated cell, and they do not follow the regime.

- They are effectively locked down 24 hours a day, with two exceptions:
1. They can receive family visitors in Visitation
2. They can attend their Appeals process to try to have their sentences commuted.

- New program : Death row appeals process
Every Death Row prisoner has a chance to try to clear his name, or have his sentence commuted.
He will attend the appeals process, and each time has a chance to be released, or downgraded to max-sec.

- All Death Row prisoners have an estimated chance of clemency, visible in their Rap Sheet.
This represents your staff's best estimate at his chances at clemency.
Each time he fails the appeals process, his estimated chance of clemency is HALVED.
The more appeals you allow for a prisoner, the more certain you can be of his guilt.


= Executions
Once you are satisfied a Prisoner has had sufficient chance to appeal, you may schedule an Execution.
This can be done from his Rap Sheet, and once begun it will take over your view until over.

A process must be followed for each execution:
- Prison lockdown : All prisoners return to their cells
- The chair is electrically tested, putting your prison under high electrical load.
In addition, the prisoner must be able to walk to the facility.
- Witnesses are escorted to the facility and will sit in seats provided, if available
- The Warden, the Chief, and the prisoners chosen Spiritual Leader will gather in the condemned man's Cell
- The prisoner will be escorted to the execution room, along with the Warden/Chief/Priest
- Execution
- The staff and witnesses are dismissed and may leave

Once completed, you will be given a report on the success or failure of your execution.
If justice was done, you will receive a $10,000 bonus for your work.

- WARNING: If you push ahead with an execution before sufficient appeals have occurred,
you will be held personally responsible if evidence comes to light which later exonerates the prisoner.
You will be fined $50,000 instantly.
The intake queue of Death Row prisoners will immediately empty.
In addition, any Death Row inmates within your facility will be immediately transfered away by bus.
If this happens 3 times, you will be fired.

NOTE: The state sanctioned "safe level" for chance of clemency is 5%.
In other words, if you wait until a prisoners clemency chance is below 5%, you will not be held liable
for any miscariages of justice that may later come to light.
Your Lawyer can raise this threshold to 10% if you instruct him to do so.


= New room : Reception
An optional room, that gives Prisoners a dedicated arrival point (replacing Deliveries)
Once built, all new prisoner arrivals will go through this room.

- Prisoners must be escorted into the Reception room, then strip-searched. Any contraband will be found.
- They are then given fresh uniforms.
- Guards then escort them (still shackled) to their destination - either a cell or a holding cell.
- The process requires lots of available guards, but is much more secure than arrivals through Deliveries.

NOTE: The Laundry Logistics system will assign one of your laundries to handle the clean uniform requirements.


- Using the Bangup emergency option will no longer rapidly raise the 'temperature' of your prison.
However, having lots of prisoners shackled (in their cells or in solitary) will contribute to the 'temperature'.


= Bug Fixes
- Fixed: The 'criminal negligence' failure case had become broken in alpha 30 - your avatar was not spawned correctly
- 0007974: [AI & Behaviour] Crash loading game with PhoneBooth redefined to be non-wired by a mod
- 0007967: [AI & Behaviour] Crash with prisoners unloading from prisoner bus
- 0007932: [AI & Behaviour] Guards not taking prisoners to (available) solitary cells


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RGeezy911
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Re: Prison Architect Alpha 31

Postby RGeezy911 » Sat Mar 28, 2015 3:22 am

Thanks for the update!
Gizmokid2005
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Re: Prison Architect Alpha 31

Postby Gizmokid2005 » Sat Mar 28, 2015 3:59 am

Chris wrote: - Minimum cell size removal
Prison Cells can be built to any size - they are no longer to obey the legal minimum
of 3x2 metres. Note they must still contain a bed and a toilet.


This doesn't seem to be working for me. A new prison still says the minimum size needs to be 2x3 :(

http://i.imgur.com/emPxCzY.png

http://i.imgur.com/rOjQoST.png
07onur
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Re: Prison Architect Alpha 31

Postby 07onur » Sat Mar 28, 2015 4:39 am

Gizmokid2005 wrote:
Chris wrote: - Minimum cell size removal
Prison Cells can be built to any size - they are no longer to obey the legal minimum
of 3x2 metres. Note they must still contain a bed and a toilet.


This doesn't seem to be working for me. A new prison still says the minimum size needs to be 2x3 :(

http://i.imgur.com/emPxCzY.png

http://i.imgur.com/rOjQoST.png


Did you research requirements with lawyer in bureaucracy?
Gizmokid2005
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Re: Prison Architect Alpha 31

Postby Gizmokid2005 » Sat Mar 28, 2015 4:48 am

07onur wrote:
Did you research requirements with lawyer in bureaucracy?


Of course not. That would've been the logical thing to do! Thanks for pointing out my stupid failure... :lol:
ralphswater
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Re: Prison Architect Alpha 31

Postby ralphswater » Sat Mar 28, 2015 9:19 pm

For some reason I no longer have an option to connect wires to the CCTV or Phones. Is this a bug or am I missing a new step?
bradhal
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Re: Prison Architect Alpha 31

Postby bradhal » Sat Mar 28, 2015 9:45 pm

Room requirements don't actually specify a normal chair, but I notice you can't get death row inmates without it.
Stupidome
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Re: Prison Architect Alpha 31

Postby Stupidome » Sun Mar 29, 2015 12:56 pm

Nice updates!
Is it an idea to be able to change the time for 'Prisoner Intake', maybe in the 'Deployment Scheduler'?
keomcd
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Re: Prison Architect Alpha 31

Postby keomcd » Tue Mar 31, 2015 7:31 am

after the 31b alpha update i got the reception area but for some strange reason i am unable to obtain the lawyer i researched him but cant find him i the staff tab. the execution room and electric chair and death row also disappeared? can anyone help please thanks
Darkrious1
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Re: Prison Architect Alpha 31

Postby Darkrious1 » Sat Apr 04, 2015 9:36 pm

keomcd wrote:after the 31b alpha update i got the reception area but for some strange reason i am unable to obtain the lawyer i researched him but cant find him i the staff tab. the execution room and electric chair and death row also disappeared? can anyone help please thanks


If you are using mods, disable them and then try again. The Lawyer should now be available. If so re-enable mods one at a time and check to see if he's still available. Once you find out what mods cause him to go away or not show up, then you know you can't use those mods if you want to have Alpha 31 content be playable. The Sandbox mod is notorious for this, but there may be others that affect it as well.
azairvine
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Re: Prison Architect Alpha 31

Postby azairvine » Mon Apr 06, 2015 2:43 am

My permanent lockdown isn't working. The Supermax guys grow an extra pair of hands and still go on killing sprees.

I thought the issue was with setting them to permanent lockdown when they're already in lockdown - but I've waited until the original lockdown has expired and then set permanent, only for them to start wailing on the guards again.

Is anyone else aware of this? Not sure if it's a bug or a mod conflict (dunno how it would be though......)

http://i.imgur.com/gpk5FsN.jpg
azairvine
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Re: Prison Architect Alpha 31

Postby azairvine » Mon Apr 06, 2015 4:15 am

I compared the code between a prisoner not in lockdown, a prisoner in timed lockdown, and a prisoner in permanent lockdown:

Lewis - permanent lockdown

Code: Select all

        BEGIN "[i 1566]"   
            PrisonerId.i         1566 
            PrisonerId.u         3402042 
            Scratched            false 
            CurrentPunishment    1 
            Punishment_None      0.0000000 
            Punishment_Lockdown  500000.0 
            Punishment_Solitary  0.0000000 


Mathwani - no lockdown

Code: Select all

       BEGIN "[i 5038]"   
            PrisonerId.i         5038 
            PrisonerId.u         8429995 
            Scratched            false 
            CurrentPunishment    0 
            Punishment_None      0.0000000 
            Punishment_Lockdown  0.0000000 
            Punishment_Solitary  0.0000000 


Grey - timed lockdown

Code: Select all

        BEGIN "[i 1421]"   
            PrisonerId.i         1421 
            PrisonerId.u         1102183 
            Scratched            false 
            CurrentPunishment    1 
            Punishment_None      0.0000000 
            Punishment_Lockdown  577.1420 
            Punishment_Solitary  0.0000000 


It appears as though in it's *correct* state, the trigger for permanent lockdown is:

Code: Select all

            Scratched            false 
            CurrentPunishment    1 
            Punishment_Lockdown  500000.0 


------------------------------------------------------------------------------------------------

I found these interesting differences before and after activating the permanent lockdown:

Prisoner in timed lockdown

Code: Select all

        BEGIN "[i 1431]"   
            PrisonerId.i         1431 
            PrisonerId.u         954936 
            Scratched            false 
            CurrentPunishment    1 
            Punishment_None      0.0000000 
            Punishment_Lockdown  173.1238 
            Punishment_Solitary  0.0000000 


Same prisoner once permanent lockdown is activated (while timed lockdown still active)

Code: Select all

        BEGIN "[i 1431]"   
            PrisonerId.i         1431 
            PrisonerId.u         954936 
            Scratched            true 
            CurrentPunishment    0 
            Punishment_None      0.0000000 
            Punishment_Lockdown  500000.0 
            Punishment_Solitary  0.0000000 


Something is triggering the CurrentPunishment to revert to 0 - which I presume to be "None" - also the "Scratched" status is flipping - but I have no idea what that represents :(
azairvine
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Re: Prison Architect Alpha 31

Postby azairvine » Mon Apr 06, 2015 4:55 am

I've done some more research and experimenting. There's something in the code somewhere that must be increasing the aggression level when permanent lockdown is initiated:

Code: Select all

            Punishment_Lockdown  500000.0 


This is only evident in LEGENDARY prisoners as they're already close to boiling point having been in lockup so long (in my prison anyway).

I've found that if I manually change the Lockdown timer < 500000.0 the glitch will not occur and the prisoner will remain locked down. If the Lockdown timer is > 500000.0 then it also will not glitch - until the timer goes down to 500000.0 at which point it will change to permanent lockdown mode and the LEGENDARY prisoner will grow an extra set of arms & start wailing.

I've tested this with no mods, and it still occurs. I'm going to log it as a bug in MANTIS if it isn't there already....
NoLuck
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Re: Prison Architect Alpha 31

Postby NoLuck » Sun Apr 12, 2015 12:27 pm

Hi all , I am French and the message that follows has been translated by Google , so sorry if everything is not understandable, do not hesitate to ask me any question.

I come to you because I have a problem , but I feel like I 'm the only touch it because I have not seen about this problem.

I have a 520 prison cells , with many door ..... much much (the problem may come from ) .

When I starts the procedure to execute someone, I am unable to completely lock the prison, this step is stuck between 97 and 99%. And I tried a lot of stuff to get there. As confine and lock myself prison before starting the execution sequence.

Well this is a game I made cheating a bit because I had made another but because the cooking bug I have all over again. So to go faster I poured myself a million by fiddling the save . I hope the problem does not come from either.

I give you a link to download the prison and tried to turn, you may be able to more easily find the error.

http://www.partage-facile.com/3EXWYCN790/saves.rar.html

Thank you to you to help me with this problem :)

PS: the prisoners of my prison are orange, but are mostly high safety ;)

EDIT : Well, after the thirtieth test I managed to kill one , but why it worked and not the other time , no idea...

===============================================================

Salut a tous, je suis français et le message qui va suivre a été traduit par google, donc dsl si tout n'est pas compréhensible, n’hésitez pas a me poser des question.

Je viens vers vous car je rencontre un problème, mais j'ai l’impression que je suis le seul que ca touche car je n'ai pas encore vu de sujet sur ce problème.

J'ai une prison de 520 cellules, avec beaucoup de porte..... beaucoup beaucoup (le problème viens peut être de la).

Lorsque j'enclenche la procédure pour exécuter quelqu'un, je suis incapable de verrouiller la prison totalement, cette étape reste bloqué entre 97 et 99%. Et j'ai essayé pas mal de truc pour y arriver. Comme confiner et verrouiller moi même la prison avant de lancer la séquence d’exécution.

Bon c'est une parti que j'ai fait en trichant un peu car j'en avais fait une autre mais a cause du bug des cuisine j'ai du tout recommencer. Donc pour allé plus vite je me suis versé quelque million en bidouillant la save. J’espère que le problème ne viens pas de la non plus.

Je vous donne un lien pour télécharger la prison et essayé a votre tour, vous pourrez peut être plus facilement trouver l'erreur.

http://www.partage-facile.com/3EXWYCN790/saves.rar.html

Merci a vous de m'aider sur ce problème :)

PS : les prisonniers de ma prison sont tous orange, mais se sont pour la plupart des hautes sécurités ;)

EDIT :Bon, au bout du trentième essai j'ai reussi a en tuer un, mais pourquoi ca a marché la et pas les autre fois, aucune idée...
Whahah
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Re: Prison Architect Alpha 31

Postby Whahah » Fri Apr 17, 2015 11:01 pm

NoLuck wrote:When I starts the procedure to execute someone, I am unable to completely lock the prison, this step is stuck between 97 and 99%. And I tried a lot of stuff to get there. As confine and lock myself prison before starting the execution sequence.


I am having the same problem, it appears it is to do with prisoners reading. when the lockdown is issued, some prisoners just stand where they were and read and keep reading until the lockdown is lifted.

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