RGeezy911 wrote:I think the new needs will apply for new prisoner arrivals, but not to the current prisoners. I'm not sure on this though.
You are 100% correct. The game generates prisoner stats upon arrival.
RGeezy911 wrote:I think the new needs will apply for new prisoner arrivals, but not to the current prisoners. I'm not sure on this though.
Nicotin wrote:For everyone interested:
If I'm not mistaken, to not make any loss in the long run your "parole cutoff" should be set to maximum 23%.
At this percentage you will make 0$ in the long run.
If you want to make money set it to something below.
If you want to make your prisoners happy but loose money set it to something higher.
Formular to check my calculation: (1-p) * 3000 + p* -10000 = 0
If I'm not mistaken this should be correct
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