NeatNit wrote: Citizen wrote:
xander wrote:Knuth famously advised against premature optimization. Same thing here: premature bugfixing is generally counter-productive
As is pre-mature modding. We are in alpha. No need to mod just yet. All anyone has to do is watch the blog video and they will know, this update was all about modding. End of story. To suggest otherwise is just spin.
Mods aren't hurting anyone, they give the community a lot of opportunity to keep themselves busy while waiting for the next release. They help to keep the interest up.
Well, I suppose the worries that the folks speaking out against (or at least not in favor) for the modding system that early is that the game itself is still in development, and giving the people similar power to the devs themselves this early (when it comes to content creation, at least) could lead to
- The devs neglecting a certain feature because "there's already a mod for it" and (part of) the community nagging about that, or
- The devs implementing a certain feature and (part of) the community nagging that "there's already a mod for it" and that they could/should have spent their time with something else instead.
The problem is that those two instances are complementary and complete under the prerequisite that a mod exists for a certain feature, so no matter wether the devs do or don't, they'd be getting one section of the community riled up. Talk about frying pans and fires.
In the end...it all comes down to the community. As far as I recall, the devs already have a good vision for their game, which they will implement continuously, so the first instance probably won't ever come to pass, and with the second instance, it's all up to us to be calm and reasonable. I personally think we can do it, at least here on the forums (no idea about Steam Community), so I'm not particularly worried about the modding system being implemented this early; in the end, it will never take anything away from the game, only add. But I do understand those that are worried.